Feral dog: Difference between revisions

1,393 bytes added ,  03:00, 20 April 2021
description
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
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A {{name}} is a creature belonging to the [[dogs]] faction. Feral dogs can be found underground, as well as in the {{favilink|Desert Canyons}}, the {{favilink|Hills}}, the {{favilink|Mountains}}, and the {{favilink|Flower Fields}}.{{XML Ref|encounter}}{{XML Ref|pop}}
Feral dogs will be friendly to the player by default, and will thus come to the player's aid when they are engaged in combat. They can still be made hostile if provoked, however.
Feral dogs attack in melee with their {{favilink page|Data:bite (dog)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d3}} damage.{{XML Ref|object|Dog_Bite}}
Feral dogs are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target.{{Code Reference|class=Swarmer}}
== Pilgrims ==
Feral dogs have a 10% chance to spawn as "pilgrims". If a pilgrim is not currently in combat, not a follower to the player or another creature, and is otherwise not preoccupied with another activity, it will begin moving towards the nearest humanoid settlement. A pilgrim will continue their pilgrimage, stopping if it becomes occupied by combat or another action and resuming when it is done, until it reaches its destination. Once it arrives, it will stop and begin to wander around the area randomly.{{XML Ref|object|Dog}}{{Code Reference|class=AIPilgrim}}
{{References|2.0.201.94}}


{{Creature Navbox|Dogs}}
{{Creature Navbox|Dogs}}
{{No Description}}
[[Category:Dogs]]
[[Category:Dogs]]