Flashbang grenade: Difference between revisions

976 bytes added ,  20:54, 15 September 2023
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→‎Mechanics: doesn't hurt to clarify rounding (it's really multiplied by 2/3)
m (confusing oozes/robots tip)
m (→‎Mechanics: doesn't hurt to clarify rounding (it's really multiplied by 2/3))
 
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{{Grenade Query|FlashbangGrenade}}
{{Grenade Query|FlashbangGrenade}}
{{Missing info|How does the save against confusion work, especially when wearing items that protect against visual flash effects, like [[mirrorshades]]?}}


A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number.
A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number.
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! Grenade
! Grenade
! Radius
! Radius
! Confusion Level
! Confusion Duration
! Confusion Duration
|-
|-
| {{qud shader|y|flashbang grenade mk I}}
| {{qud shader|y|flashbang grenade mk I}}
| 2
| 2
| 10
| {{Dice tooltip|1d4+4}}
| {{Dice tooltip|1d4+4}}
|-
|-
| {{qud shader|y|flashbang grenade mk II}}
| {{qud shader|y|flashbang grenade mk II}}
| 3
| 3
| 15
| {{Dice tooltip|2d4+4}}
| {{Dice tooltip|2d4+4}}
|-
|-
| {{qud shader|y|flashbang grenade mk III}}
| {{qud shader|y|flashbang grenade mk III}}
| 4
| 4
| 20
| {{Dice tooltip|3d4+4}}
| {{Dice tooltip|3d4+4}}
|}
|}
== Mechanics ==
{{Missing info|Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)}}
Unlike most other sources of [[confused]], the {{name}} allows no [[save]];{{Code Reference|class=FlashbangGrenade|method=Flashbang|name=flashbang}} only a {{favilink|sphynx salt injector}} can prevent the effect entirely.{{Code Reference|class=SphynxSalt_Tonic|method=FireEvent}}  Instead, there are several (stackable) ways to reduce the duration of confusion:
{|class="wikitable"
!colspan=2| Source
! Duration reduction
|-
|colspan=2| Different [[phase]]
| 1/3 (rounded up) of base<ref name="flashbang" />
|-
|colspan=2| {{favilink|goggles}}
|rowspan=2| 6{{Code Reference|class=FlareCompensation}}
|-
|colspan=2| {{favilink|mirrorshades}}
|-
|rowspan=2| [[Polarized]] item
| [[Tier]] 1-5
| 1{{Code Reference|class=ModFlareCompensating|method=ApplyModification|name=polarized}}
|-
| Tier 6-8
| 2<ref name="polarized" />
|}
Reducing the duration to or below zero this way will, of course, preclude the confused effect.
==Tips ==
==Tips ==
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses.
* Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse.
* Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse.
{{references|2.0.204.58}}
{{favilink store cosmetic
{{favilink store cosmetic
| displayname ={{qud shader|y|flashbang grenade}}
| displayname ={{qud shader|y|flashbang grenade}}
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