97
edits
(explain polarized etc. items) |
m (→Mechanics: doesn't hurt to clarify rounding (it's really multiplied by 2/3)) |
||
(One intermediate revision by the same user not shown) | |||
Line 29: | Line 29: | ||
== Mechanics == | == Mechanics == | ||
{{Missing info|Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)}} | {{Missing info|Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)}} | ||
Unlike most other sources of [[confused]], the {{name}} allows no [[save]]; only a {{favilink|sphynx salt injector}} can prevent the effect entirely. Instead, there are several (stackable) ways to reduce the duration of confusion: | Unlike most other sources of [[confused]], the {{name}} allows no [[save]];{{Code Reference|class=FlashbangGrenade|method=Flashbang|name=flashbang}} only a {{favilink|sphynx salt injector}} can prevent the effect entirely.{{Code Reference|class=SphynxSalt_Tonic|method=FireEvent}} Instead, there are several (stackable) ways to reduce the duration of confusion: | ||
{|class="wikitable" | {|class="wikitable" | ||
!colspan=2| Source | !colspan=2| Source | ||
Line 35: | Line 35: | ||
|- | |- | ||
|colspan=2| Different [[phase]] | |colspan=2| Different [[phase]] | ||
| 1/3 of base | | 1/3 (rounded up) of base<ref name="flashbang" /> | ||
|- | |- | ||
|colspan=2| {{favilink|goggles}} | |colspan=2| {{favilink|goggles}} | ||
|rowspan=2| 6 | |rowspan=2| 6{{Code Reference|class=FlareCompensation}} | ||
|- | |- | ||
|colspan=2| {{favilink|mirrorshades}} | |colspan=2| {{favilink|mirrorshades}} | ||
Line 44: | Line 44: | ||
|rowspan=2| [[Polarized]] item | |rowspan=2| [[Polarized]] item | ||
| [[Tier]] 1-5 | | [[Tier]] 1-5 | ||
| 1 | | 1{{Code Reference|class=ModFlareCompensating|method=ApplyModification|name=polarized}} | ||
|- | |- | ||
| Tier 6-8 | | Tier 6-8 | ||
| 2 | | 2<ref name="polarized" /> | ||
|} | |} | ||
Reducing the duration to or below zero this way will, of course, preclude the confused effect. | Reducing the duration to or below zero this way will, of course, preclude the confused effect. | ||
Line 54: | Line 54: | ||
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses. | * While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses. | ||
* Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse. | * Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse. | ||
{{references|2.0.204.58}} | |||
{{favilink store cosmetic | {{favilink store cosmetic | ||
| displayname ={{qud shader|y|flashbang grenade}} | | displayname ={{qud shader|y|flashbang grenade}} |
edits