Flume-Flier of the Sky-Bear: Difference between revisions

Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2
(add category: Unique items)
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|the &amp;RF&amp;rl&amp;wu&amp;Wm&amp;Ye&amp;y-&amp;rF&amp;Rl&amp;Wi&amp;we&amp;yr of the &amp;bS&amp;Bk&amp;Cy&amp;c-&amp;bB&amp;Be&amp;Ca&amp;cr&amp;y}}
| title = {{Qud text|the {{Qud shader|text=Flume-Flier|colors=R-r-w-W-Y-y|type=sequence}} of the {{Qud shader|text=Sky-Bear|colors=b-B-C-c|type=sequence}}}}
| image = the flumeflier of the skybear.png
| image = the flumeflier of the skybear.png
| av = 0
| av = 0
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| desc = Two shining chrome and platinum rocket-shaped cylinders straddle a metal grill. Atop each is a conical copper cap, and from the bottom of each streams a brilliant, fiery flume.
| desc = Two shining chrome and platinum rocket-shaped cylinders straddle a metal grill. Atop each is a conical copper cap, and from the bottom of each streams a brilliant, fiery flume.


  &amp;CYou may activate this item to enter a &amp;Wdashing&amp;C state.
  &CYou may activate this item to enter a &Wdashing&C state.
  &amp;CWhile dashing, whenever you move in a direction, you dash toward the nearest enemy or obstacle and perform an attack.
  &CWhile dashing, whenever you move in a direction, you dash toward the nearest enemy or obstacle and perform an attack.
  &amp;CFor every three spaces you dash, you gain a +2 bonus to hit and a +2 penetration bonus to attacks you make.
  &CFor every three spaces you dash, you gain a +2 bonus to hit and a +2 penetration bonus to attacks you make.
  &amp;CIf you do not encounter an enemy or obstacle after twenty squares, you stop dashing.
  &CIf you do not encounter an enemy or obstacle after twenty squares, you stop dashing.


  &amp;CDuration: 10 rounds
  &CDuration: 10 rounds
  &amp;CCooldown: 100 rounds
  &CCooldown: 100 rounds
| categories = Backpacks
| categories = Backpacks
}}
}}
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