Game concepts: Difference between revisions

684 bytes added ,  17:55, 11 April 2022
Added non-narrative roguelike concepts. To be possibly changed from bullet point notes into paragraph to align with the rest of the page?
(Added non-narrative roguelike concepts. To be possibly changed from bullet point notes into paragraph to align with the rest of the page?)
 
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==Roguelike==
<div style=float:left>[[File:buddies.png|thumb|left|A "dog-sized" electrofuge next to a "two stories high" salt kraken.]]</div>
*{{Gamename}} is a Roguelike, which means the default option enabled is to have the player's save wiped after the character dies, forcing them to start over.
*{{gamename}} is graphically styled like a traditional Roguelike- as such, each item, creature, and object occupy the same amount of space on the screen. Multiple items can occupy a single tile, meaning the corpse of a felled enemy will often hide the creatures dropped inventory underneath.
*As a turn-based game, the player is free to think over every move.
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==Procedural Generation==
Much of the world of {{gamename}} is procedurally generated. Many villages, locations, creatures, as well as the entire history of the [[sultan]]s, including key events in sultans' lives, and [[historic site]]s related to those sultans, are developed through a complex procedural process.
==Reputation==
==Reputation==
{{main|Reputation}}
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Some characters will gain access to more obscure methods of reshaping their being. The various factions of Qud have different philosophies and approaches towards the mutable nature of the self. Through reputation manipulation and the water ritual, for example, Seekers of the Sightless Way can reveal secrets of the darkling star and the telepath mind, and Slog can pass down the knowledge of the [[Cloaca Surprise]]. No two characters will trace the same path through Qud. The path shapes you just as you shape the path.
Some characters will gain access to more obscure methods of reshaping their being. The various factions of Qud have different philosophies and approaches towards the mutable nature of the self. Through reputation manipulation and the water ritual, for example, Seekers of the Sightless Way can reveal secrets of the darkling star and the telepath mind, and Slog can pass down the knowledge of the [[Cloaca Surprise]]. No two characters will trace the same path through Qud. The path shapes you just as you shape the path.
==Procedural Generation==
Much of the world of {{gamename}} is procedurally generated. Many villages, locations, creatures, as well as the entire history of the [[sultan]]s, including key events in sultans' lives, and [[historic site]]s related to those sultans, are developed through a complex procedural process.


==Attributes and Modifiers==
==Attributes and Modifiers==
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