Gamma moth: Difference between revisions

1,107 bytes added ,  09:12, 24 April 2021
→‎Tips: Noting precognition strategies.
imported>RuriRuriRuri
(→‎Mutating Effect: True Kin can gain mutation points again now; it was changed in the last patch.)
imported>RuriRuriRuri
(→‎Tips: Noting precognition strategies.)
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* It's possible to gain positive mutations from a gamma moth, but it's less common than gaining defects. To avoid undesireable results, use a source of [[Precognition]], such as a {{Favilink | sphynx salt injector}} if you are playing a [[True Kin]].
* It's possible to gain positive mutations from a gamma moth, but it's less common than gaining defects. To avoid undesireable results, use a source of [[Precognition]], such as a {{Favilink | sphynx salt injector}} if you are playing a [[True Kin]].
* Another option is simply to accept gaining ''every single'' defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth.  In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of [[Evil Twin]], since your twin will be likewise freakishly powerful and will have to be handled carefully.)  Note that unless you are a [[Chimera]], doing this will raise your [[Psychic Glimmer]] extremely high (and the fact that you are accepting [[Irritable Genome]] means you won't be able to avoid this.)  If you intend to do this, you may want to learn [[Psychometry]], [[Horns]], and [[Photosynthetic Skin]] in advance, which will let you avoid [[Albino]], [[Carnivorous]], [[Dystechnia]], and [[Psionic Migraines]].
* Another option is simply to accept gaining ''every single'' defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth.  In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of [[Evil Twin]], since your twin will be likewise freakishly powerful and will have to be handled carefully.)  Note that unless you are a [[Chimera]], doing this will raise your [[Psychic Glimmer]] extremely high (and the fact that you are accepting [[Irritable Genome]] means you won't be able to avoid this.)  If you intend to do this, you may want to learn [[Psychometry]], [[Horns]], and [[Photosynthetic Skin]] in advance, which will let you avoid [[Albino]], [[Carnivorous]], [[Dystechnia]], and [[Psionic Migraines]].
* Because the "mutating" effect rerolls your genome repeatedly immediately before its effects are determined, it is possible to use [[Precognition]] to reroll the effects of a Gamma Moth's mutation; however, doing so ''safely'' is extremely difficult. Mutating lasts 100 turns, so to be able to revert back to before you started mutating and reroll as many times as you want you will need a Precognition of at level 23, plus a method (like [[Teleportation]]) to reliably escape after ending your vision without being hit again.  If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of Precognition, since your genome is shuffled every turn near the end; however, this will only allow you to reroll it once, since after that it will be on cooldown and without a precognition capable of reverting you to before you were struck you still be mutating - leaving you stuck with the second result.  [[Mass Mind]] allows a third reroll, and with exceptionally high Willpower you may even be able to reroll one or two more times after that by letting it cool down.


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