Gamma moth: Difference between revisions

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** [[True Kin]] can use {{favilink|Sphynx salt injector|plural}} to reroll repeatedly, provided they use them with proper timing.  Remember, you will need one injector for each reroll that proves necessary, so bring as many as you can.  Having an {{favilink|intravenous port}} helps; in fact, implanting three of them at once will extend the duration of sphynx salt to over 100 turns, making it possible to use the safe strategy as above.
** [[True Kin]] can use {{favilink|Sphynx salt injector|plural}} to reroll repeatedly, provided they use them with proper timing.  Remember, you will need one injector for each reroll that proves necessary, so bring as many as you can.  Having an {{favilink|intravenous port}} helps; in fact, implanting three of them at once will extend the duration of sphynx salt to over 100 turns, making it possible to use the safe strategy as above.


* Another option to exploit Gamma Moths is simply to accept gaining ''every single'' defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth.  In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of {{favilink|Evil Twin}}, since your twin will be likewise freakishly powerful and will have to be handled carefully.)  Note that unless you are a {{favilink|Chimera}}, doing this will raise your [[Psychic Glimmer]] extremely high (and the fact that you are accepting {{favilink|Irritable Genome}} means you won't be able to avoid this.)  If you intend to do this, you may want to learn {{favilink|Psychometry}}, {{favilink|Horns}}, and {{favilink|Photosynthetic Skin}} in advance, which will let you avoid {{favilink|Albino}}, {{favilink|Carnivorous}}, {{favilink|Dystechnia}}, and {{favilink|Psionic Migraines}}.
* Another option to exploit Gamma Moths is simply to accept gaining ''every single'' defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth.  In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of {{favilink|Evil Twin}}, since your twin will be likewise freakishly powerful and will have to be handled carefully.)  Note that unless you are a {{favilink|Chimera}}, doing this will raise your [[Psychic Glimmer]] extremely high (and the fact that you are accepting {{favilink|Irritable Genome}} means you won't be able to avoid this.)  If you intend to do this, you may want to gain {{favilink|Psychometry}}, {{favilink|Horns}}, and {{favilink|Photosynthetic Skin}} in advance, which will let you avoid {{favilink|Albino}}, {{favilink|Carnivorous}}, {{favilink|Dystechnia}}, and {{favilink|Psionic Migraines}}.


{{Creature Navbox|Insects}}
{{Creature Navbox|Insects}}


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