Glazed: Difference between revisions

37 bytes removed ,  16:14, 25 April 2022
alas, this got nerfed like serrated and nanon
m (Slight clarification)
(alas, this got nerfed like serrated and nanon)
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{{name}} is a power of some [[relic]] and [[extradimensional]] melee weapons that can [[dismember]] with a chance based off of the weapon's tier. The possible range of dismemberment chances is 10-26%. The weapon does not need to penetrate in order to dismember.
{{name}} is a power of some [[relic]] and [[extradimensional]] melee weapons that can [[dismember]] with a chance based off of the weapon's tier. The possible range of dismemberment chances is 10-26%. The weapon does not need to penetrate in order to dismember.


If the wielder has the [[Decapitate]] skill, the glazed weapon will also have a chance to decapitate; this stands in contrast to the [[serrated]] mod, which does not require the skill, but requires an additional roll to be able to target a head for dismemberment.
As of 2.0.203.23, {{name}} weapons are not affected by the [[Decapitate]] skill.  Instead, there's a 0.2% chance each hit that head(s) will be considered eligible to dismember -- even then, another limb may be randomly chosen.


{{favilink|precision nanon fingers}} triple a glazed weapon's chance to dismember.
{{favilink|precision nanon fingers}} triple a glazed weapon's chance to dismember.


[[Category:Relic Powers]]
[[Category:Relic Powers]]
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