Glimmer: Difference between revisions

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{{As Of Patch|2.0.199.0}}
{{As Of Patch|2.0.199.0}}
{{qud quote|Your psychic glimmer represents how noticeable you are in the vast psychic aether. As your mental mutations increase in level, so does your psychic glimmer and the frequency, strength, and number of those who desire to absorb your mind.}}
{{qud quote|Your psychic glimmer represents how noticeable you are in the vast psychic aether. As your mental mutations increase in level, so does your psychic glimmer and the frequency, strength, and number of those who desire to absorb your mind.}}
'''Glimmer''' is a mechanic that is usually only experienced if the player character has a high level of [[:Category:Mental Mutations|mental mutations]]. Glimmer is a quantified measure of how powerful a creature's mental capabilities are, or how noticeable in the case of those that frequently use {{favilink|Mass Mind}}. It is calculated by summing up all of the creature's mental mutation levels, plus any modifiers from {{favilink|Mass Mind}} or other static effects. This includes levels gained through [[Ego]] modifier. 1 point mental mutations that cannot level add 1 to the current glimmer.
'''Glimmer''' is a mechanic that is usually only experienced if the player character has a high level of [[:Category:Mental Mutations|mental mutations]]. Glimmer is a quantified measure of how powerful a creature's mental capabilities are, or how noticeable in the case of those that frequently use {{favilink|Mass Mind}}. It is calculated by summing up all of the creature's mental mutation levels, plus any modifiers from {{favilink|Mass Mind}} or other static effects. This includes levels gained through [[Ego]] modifier. 1 point mental mutations add 1 to the current glimmer.


The glimmer of a [[domination|dominated]] creature is based off of the original dominator of the domination chain, usually the player.
The glimmer of a [[domination|dominated]] creature is based off of the original dominator of the domination chain, usually the player.
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Upon surpassing 20 glimmer, the player receives this message. The player character will then start to be pursued by psychic hunters from the [[Seekers of the Sightless Way]].
Upon surpassing 20 glimmer, the player receives this message. The player character will then start to be pursued by psychic hunters from the [[Seekers of the Sightless Way]].


In the journal, "You had the feeling of being watched, and learned that there's a sight older than sight." will be noted as an accomplishment.
This notes "You had the feeling of being watched, and learned that there's a sight older than sight." as an accomplishment in the journal.
===40 Glimmer===
===40 Glimmer===
{{qud quote notxml|&KWhat you understood to be the psychic sea was only a pond. There are other watchers now, countless in number, beyond the gulf of materiality. Points of light glimmer in all directions, but what are directions on a space that cannot be ordered? All you know now is of an aether vaster than the very mathematics that describe it. And you are not nor will you ever be again alone.}}
{{qud quote notxml|&KWhat you understood to be the psychic sea was only a pond. There are other watchers now, countless in number, beyond the gulf of materiality. Points of light glimmer in all directions, but what are directions on a space that cannot be ordered? All you know now is of an aether vaster than the very mathematics that describe it. And you are not nor will you ever be again alone.}}
Upon surpassing 40 glimmer, the player character can encounter extradimensional hunters as well. They have orange names and come from one of 8 randomly generated dimensions. Entering a screen now has a 40% chance of spawning an extradimensional hunter instead, and 30% chance of spawning a extradimensional cult hunter. If multiple hunters were supposed to spawn, there is a 50% chance of them being an extradimensional solo hunter.
Upon surpassing 40 glimmer, the player character can encounter extradimensional hunters as well. They have orange names and come from one of 8 randomly generated dimensions. Entering a screen now has a 40% chance of spawning an extradimensional hunter instead, and 30% chance of spawning a extradimensional cult hunter. If multiple hunters were supposed to spawn, there is a 50% chance of them being an extradimensional solo hunter.
This is noted as "You learned a cosmic truth, early among truths, about the locality of space and time as you knew them and an aether vaster than both." in the journal.
This notes "You learned a cosmic truth, early among truths, about the locality of space and time as you knew them and an aether vaster than both." as an accomplishment in the journal.


==Esper Hunters==
==Esper Hunters==
{{qud quote notxml|&cYou sense the animus of a vast mind. Someone is near.}}
{{qud quote notxml|&cYou sense the animus of a vast mind. Someone is near.}}
Beyond 20 glimmer, esper hunters have a chance to attack the player whenever they explore a new screen; both the frequency and difficulty of these attacks will increase with glimmer.
Local espers are separated into bird-based ranks depending on their glimmer. As such, these hunters will have the same ego as the player character as well as the same level.


Esper Hunters are separated into bird-based ranks depending on their glimmer. As such, these hunters will have the same ego as the player character as well as the same level. There is a 10% chance upon defeating any hunter type to have their psyche absorbed by the player character, permanently increasing their [[ego]] by 1.{{Code Reference | class = AbsorbablePsyche}}
{|class="wikitable"
{|class="wikitable"
!Glimmer
!Glimmer
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===Mutations===
===Mutations===
Their mutations are generated based off of the player character's mutations. For every mental mutation that costs more than 1 point, the hunter will randomly get a mental mutation also greater than 1 point that is the same level as that mutation.
Hunter mutations are generated based off of the player character's mutations. For every mental mutation that costs more than 1 point, the hunter will randomly get a mental mutation also greater than 1 point that is the same level as that mutation.
===Seeker Hunters===
===Seeker Hunters===
Seeker hunters, or {{qud text|hunters of the sightless way}} are the first type of hunters that the player will see. They are named, and have {{qud text|&MPtoh's (hunter rank)|notxml}} appended to their name. If the player character has greater than 250 reputation with the [[Seekers of the Sightless Way]], these hunters will not spawn.
Seeker hunters, or {{qud text|hunters of the sightless way}} are the first type of hunters that the player will see. They are named, and have {{qud text|&MPtoh's (hunter rank)|notxml}} appended to their name. These hunters will not spawn if the player character is [[Reputation|favored]] by the [[Seekers of the Sightless Way]].


These are based off of the base sightless way, but with level 1, 16 HP, +1 intelligence, +1 ego, +1 willpower, and -2 toughness. Their faction will be of the [[Seekers of the Sightless Way]]. Their base ego is set as the player character's ego, so their ego will always be higher by 1.
These are based off of the base sightless way, but with level 1, 16 HP, +1 intelligence, +1 ego, +1 willpower, and -2 toughness. Their faction will be of the [[Seekers of the Sightless Way]]. Their base ego is set as the player character's ego, so their ego will always be higher by 1.
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| (cult), the Many - popular (cult)
| (cult), the Many - popular (cult)
|}
|}
 
===Absorbing Psyche===  
===Absorbing Psyche===
{{qud quote notxml|&yAt the moment of victory, your swelling ego curves the psychic aether and causes the psyche of (esper hunter)&y, to collide with your own. As the weaker of the two, its binding energy is exceeded and it explodes. Would you like to encode its psionic bits on the holographic boundary of your own psyche? \n\n(+1 Ego permanently)}}
{{qud quote notxml|&yAt the moment of victory, your swelling ego curves the psychic aether and causes the psyche of (esper hunter)&y, to collide with your own. As the weaker of the two, its binding energy is exceeded and it explodes. Would you like to encode its psionic bits on the holographic boundary of your own psyche? \n\n(+1 Ego permanently)}}
When the player defeats a hunter, there is a 10% chance to absorb their ego. This does not apply if the hunter was killed by a companion, {{Favilink|Temporal Fugue}} clone, or other non-player creature.
When the player defeats a hunter, there is a 10% chance to absorb their ego. This does not apply if the hunter was killed by a companion, {{Favilink|Temporal Fugue}} clone, or other non-player creature.
==Esper Hunter Generation==
==Esper Hunter Generation==
Whenever the player character enters a new zone and their glimmer is between 20 and 49 inclusive, there is a 0.2 * (glimmer - 5)% chance that a hunter will spawn. If their glimmer is greater than or equal to 50, the chance becomes 0.0666*(glimmer + 65).
Whenever the player character enters a new zone and their glimmer is between 20 and 49 inclusive, there is a 0.2 * (glimmer - 5)% chance that a hunter will spawn. If their glimmer is greater than or equal to 50, the chance becomes 0.0666*(glimmer + 65).


If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.
If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.
Map regions with a high degree of [[Ambient stabilization|ambient stabilization]] have a 90% chance to deflect esper attacks:
{{qud quote notxml|&cSome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
{|class="wikitable"
{|class="wikitable"
!Glimmer
!Glimmer
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