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→‎Cult Hunters: note on trophies
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Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
[[Extradimensional]] items left behind by cult hunters will typically have different bonus than similar items from the same dimension (the bonus depends on the cult, instead).
=====Cult Types=====
=====Cult Types=====
{| class="wikitable"
{| class="wikitable"
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| Fevered (cult) - (cult), Aspect of Fire
| Fevered (cult) - (cult), Aspect of Fire
|-
|-
|{{favilink id|Spacetime Vortex}}
|{{favilink id|Mutation:SpacetimeVortex}}
| traveling (cult) - cosmic (cult) - (cult), the Door
| traveling (cult) - cosmic (cult) - (cult), the Door
|-
|-
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If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.
If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5.


Map regions with a high degree of [[Ambient stabilization|ambient stabilization]] have a 90% chance to deflect esper attacks:
Zones with a high degree of [[Tomb of the Eaters#Astral friction|astral friction]] have a 90% chance to deflect esper attacks:
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
{|class="wikitable"
{|class="wikitable"
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