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Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}} | Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}} | ||
[[Extradimensional]] items left behind by cult hunters will typically have different bonus than similar items from the same dimension (the bonus depends on the cult, instead). | |||
=====Cult Types===== | =====Cult Types===== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Fevered (cult) - (cult), Aspect of Fire | | Fevered (cult) - (cult), Aspect of Fire | ||
|- | |- | ||
|{{favilink id| | |{{favilink id|Mutation:SpacetimeVortex}} | ||
| traveling (cult) - cosmic (cult) - (cult), the Door | | traveling (cult) - cosmic (cult) - (cult), the Door | ||
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If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5. | If glimmer is greater than 34, there is a 0.5*(glimmer-20) % chance that an additional hunter will spawn. If glimmer is greater than 49, this chance is rolled two more times, and then a third roll if glimmer is greater 80 with a chance of 0.5*(glimmer - 50)% to add an additional hunter. The maximum number of hunters is 5. | ||
Zones with a high degree of [[Tomb of the Eaters#Astral friction|astral friction]] have a 90% chance to deflect esper attacks: | |||
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}} | {{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}} | ||
{|class="wikitable" | {|class="wikitable" |
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