Glimmer: Difference between revisions

39 bytes added ,  07:01, 25 March 2022
m
+navbox
(Removed cleanup request for player-centric bias, and clarified that it *is* player-centric; also added a table of probabilities for different numbers of hunters to show up by glimmer.)
m (+navbox)
Line 1: Line 1:
{{As Of Patch|2.0.199.0}}
{{As Of Patch|2.0.199.0}}
{{qud quote|Your psychic glimmer represents how noticeable you are in the vast psychic aether. As your mental mutations increase in level, so does your psychic glimmer and the frequency, strength, and number of those who desire to absorb your mind.}}
{{qud quote|Your psychic glimmer represents how noticeable you are in the vast psychic aether. As your mental mutations increase in level, so does your psychic glimmer and the frequency, strength, and number of those who desire to absorb your mind.}}
'''Glimmer''' is a mechanic that is usually only experienced if the player character has a high level of [[:Category:Mental Mutations|mental mutations]]. Glimmer is a quantified measure of how powerful a creature's mental capabilities are, or how noticeable in the case of those that frequently use [[Mass Mind]]. It is calculated by summing up all of the creature's mental mutation levels, plus any modifiers from [[Mass Mind]] or other static effects. This includes levels gained through [[Ego]] modifier. 1 point mental mutations that cannot level add 1 to the current glimmer.
'''Glimmer''' is a mechanic that is usually only experienced if the player character has a high level of [[:Category:Mental Mutations|mental mutations]]. Glimmer is a quantified measure of how powerful a creature's mental capabilities are, or how noticeable in the case of those that frequently use {{favilink|Mass Mind}}. It is calculated by summing up all of the creature's mental mutation levels, plus any modifiers from {{favilink|Mass Mind}} or other static effects. This includes levels gained through [[Ego]] modifier. 1 point mental mutations that cannot level add 1 to the current glimmer.


The glimmer of a [[domination|dominated]] creature is based off of the original dominator of the domination chain, usually the player.
The glimmer of a [[domination|dominated]] creature is based off of the original dominator of the domination chain, usually the player.
Line 295: Line 295:
==References==
==References==
<references/>
<references/>
{{Mechanics Navbox}}
[[Category:Mechanics]]
[[Category:Mechanics]]
2,158

edits