Glimmer: Difference between revisions

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===Extradimensional Hunters===
===Extradimensional Hunters===
{{qud quote notxml|&cYou sense a psychic presence foreign to this place and time.}}
{{qud quote notxml|&cYou sense a psychic presence foreign to this place and time.}}
There are two kinds of extradimensional hunters: solo hunters, and cult hunters (hunters that belong to a cult). They will have {{qud text|&Oextradimensional (creature) and esper (stalker/assassin)|notxml}} appended to their name. Unlike Ptoh's Hunters, extradimensional hunters can be of any creature type. The creature type will have around the same level as the player character. Also unlike Ptoh's Hunters, their main faction is the hidden [[Playerhater]] faction, which means it is impossible for them to be neutral or friendly. On death, they have a 5% chance for their most valuable item to become [[extradimensional]] and remain extant when the hunter dies. When this happens, "(hunter) drops a (item), and by sheer chance (it) quantum tunnels and fully materializes in this dimension." will appear in the message log.{{Code Reference | class = ExtradimensionalLoot}}
There are two kinds of extradimensional hunters: solo hunters and cult hunters. They hail from one of the eleven other dimensions on the local system, and will have {{qud text|&Oextradimensional (creature) and esper (stalker/assassin)|notxml}} appended to their name.{{Code Reference|namespace=XRL.World.Encounters| class = PsychicManager}} Unlike Ptoh's Hunters, extradimensional hunters can be of any creature type. The creature type will have around the same level as the player character. Also unlike Ptoh's Hunters, their main faction is the hidden [[Playerhater]] faction, which means it is impossible for them to be neutral or friendly. On death, they have a 5% chance for their most valuable item to become [[extradimensional]] and remain extant when the hunter dies. When this happens, "(hunter) drops a (item), and by sheer chance (it) quantum tunnels and fully materializes in this dimension." will appear in the message log.{{Code Reference | class = ExtradimensionalLoot}}
====Cult Hunters====
====Cult Hunters====
Cult Hunters are part of a cult from another dimension. 79.2% of the time, the cult will be focused around one mental mutation. They also may have a cult symbol. Hunters from this cult will always have this mutation with the mutation level at their level/4.
Cult Hunters are part of a cult from a single dimension. They frequently have a cult symbol, and 80% of the time, the cult will be focused around one mental mutation. Hunters from this cult will always have this mutation with the mutation level at their level/4.


Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
Each cult has an associated faction, and its hunters will be creatures normally associated with that faction (though their faction in-game will still be [[Playerhater]]). All hunters will be of the highest-level species of the cult's faction whose natural level is lower than the player's level (excluding legendaries, members which are ineligible for dynamic encounters, and [[cherubim]]). If there are multiple species tied for the same level, the hunters will be chosen randomly from among those creatures.{{Code Reference | namespace = XRL | class = PsychicHunterSystem}}
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