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== Losing and Gaining Hitpoints == | == Losing and Gaining Hitpoints == | ||
{{missing info|How do the boosts from Regeneration and Photosynthetic Skin stack?}} | {{missing info|How do the boosts from Regeneration and Photosynthetic Skin stack?}} | ||
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as | Attacks which successfully hit their target and penetrate through any {{AV}}[[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as [[burning]] or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | ||
Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly. | Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly. | ||
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<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | ||
Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the | Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the {{favilink|Regeneration}} mutation, which prevents this effect. Those with the Regeneration mutation or the {{favilink|Photosynthetic Skin}} mutation also gain percentage boosts based on levels of those mutations to their natural HP regeneration. | ||
== Maximum Hitpoints == | == Maximum Hitpoints == |
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