HP: Difference between revisions

6 bytes added ,  13:36, 12 June 2022
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Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly.   
Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly.   


Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts.Mutation|Stomach}}
Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: {{Code Reference|namespace=XRL.World.Parts.Mutation|class=Stomach}}


<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  
<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>  
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