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Kernelmethod (talk | contribs) m (Add some tips about Hand-E-Nukes against enemies with damage reflection) |
Kernelmethod (talk | contribs) m (Add some tips about using stasis fields with Hand-E-Nukes.) |
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** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs. | ** If there are stairs nearby, you can go up or down one level and you will be safe from the explosion. Explosions do not travel up or down stairs. | ||
** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage. | ** Otherwise, use whatever items or abilities you can to increase your [[quickness]], [[movement speed]], or [[sprint]] speed so that you can run for cover before it explodes. Running behind a few layers of wall is usually a good way to avoid most of the damage. | ||
** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you. | |||
In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}}. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of (unavoidable) damage back at the player. | In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}} (unless you're protecting yourself with a stasis field). Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of (unavoidable) damage back at the player. | ||
== Visual Demo == | == Visual Demo == |