Hand-E-Nuke: Difference between revisions

121 bytes added ,  18:56, 28 November 2023
m
Minor cleanup on damage reflection section.
m (Add some tips about using stasis fields with Hand-E-Nukes.)
m (Minor cleanup on damage reflection section.)
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** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you.
** Another option is to detonate a {{favilink|stasis grenade}} or use a {{favilink|stasis projector}} to create a {{favilink|stasis field}} around yourself before the nuke explodes, making you (and anything else caught in the field) immune to damage. Notably, this option also prevents [[damage reflection]] from hurting you.


In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}} (unless you're protecting yourself with a stasis field). Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of (unavoidable) damage back at the player.
=== Avoiding damage reflection ===
 
In higher-level regions, you should also ensure that your {{name|plural}} do not hit enemies with [[damage reflection]], including {{favilink|quartz baboon|plural}} and {{favilink|mirror bug|plural}}. Mirror bugs are particularly dangerous, as they are fragile and reflect 100% of their damage back at the attacker. A misplaced nuke hitting a mirror bug can easily reflect several thousand points of damage back at the player.
 
It is possible to avoid damage reflection from creatures hit by your {{name|plural}} by placing a stasis field around yourself before the nuke detonates.


== Visual Demo ==
== Visual Demo ==