Hindren scout and pariah: Difference between revisions

Updated by Kernelmethod with game version 2.0.206.48 using QBE v1.0rc2
(Updated by Kernelmethod with game version 2.0.206.38 using QBE v1.0rc2)
(Updated by Kernelmethod with game version 2.0.206.48 using QBE v1.0rc2)
Line 18: Line 18:
| corpse = Hindren Corpse
| corpse = Hindren Corpse
| corpsechance = 10
| corpsechance = 10
| role = Unspecified
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = HindrenScout
| inheritingfrom = HindrenScout
Line 32: Line 33:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 140
| xpvalue = 350
| xptier = 2
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
Line 41: Line 42:
| desc = Anxiety personified, =pronouns.subjective= stands in poised tension, =pronouns.possessive= shanks taut and =pronouns.possessive= long ears twitching. Narrow eyes dart hither and yon in search of intruders. Here in the body of the scout, the high nerves of the hindren farmers are heightened to a pitch.
| desc = Anxiety personified, =pronouns.subjective= stands in poised tension, =pronouns.possessive= shanks taut and =pronouns.possessive= long ears twitching. Narrow eyes dart hither and yon in search of intruders. Here in the body of the scout, the high nerves of the hindren farmers are heightened to a pitch.
| categories = Hindren
| categories = Hindren
| gameversion = 2.0.206.38
| gameversion = 2.0.206.48
}}
}}
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