Ironshank: Difference between revisions

81 bytes added ,  17:41, 26 March 2022
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Aside from having a larger [[Toughness]] modifier to help against the saving throws, the infected can consume either {{favilink|honey}}, {{favilink|gel}}, or {{favilink|yuckwheat stem|plural}}. This adds an additional +2 bonus to the saving throw. Using both will not stack the bonus. However, consuming a recipe that has +3 to disease saves as an effect does.
Aside from having a larger [[Toughness]] modifier to help against the saving throws, the infected can consume either {{favilink|honey}}, {{favilink|gel}}, or {{favilink|yuckwheat stem|plural}}. This adds an additional +2 bonus to the saving throw. Using both will not stack the bonus. However, consuming a recipe that has +3 to disease saves as an effect does.


A character with no feet, or a character with a mobility of 0 (such as a [[giant clam]]) can not contract the disease and if it is in onset or full infection and the character meets one of these conditions, the condition will be removed.
A character with no feet, or a character with a mobility of 0 (such as a {{favilink|giant clam}}) can not contract the disease and if it is in onset or full infection and the character meets one of these conditions, the condition will be removed.


==Full Infection==
==Full Infection==
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At this point, the creature will have a total bonus of {{AV}}5 AV.
At this point, the creature will have a total bonus of {{AV}}5 AV.


It is possible to fully offset this movement speed bonus with Level 4 [[Multiple Legs]].
It is possible to fully offset this movement speed bonus with Level 4 {{favilink|Multiple Legs}}.


==Curing Ironshank==
==Curing Ironshank==
Curing {{name}} must be done according to the {{favilink|Corpus Choliys}}, which is to drink a a mixture of {{favilink|gel}}, which is [[Desalination pellet|desalinated]] {{favilink|slime}}, and a randomly generated liquid. The proportions are not important, so if one liquid is hard to come by it can be "diluted" by making the cure one dram one liquid and the rest the other liquid.  
Curing {{name}} must be done according to the {{favilink|Corpus Choliys}}, which is to drink a a mixture of {{favilink|gel}}, which is {{favilink|Desalination pellet|desalinated}} {{favilink|slime}}, and a randomly generated liquid. The proportions are not important, so if one liquid is hard to come by it can be "diluted" by making the cure one dram one liquid and the rest the other liquid.  


The randomly generated liquid will be chosen to be either:<ref><code>XRL.Core.XRLCore CreateCures()</code></ref>
The randomly generated liquid will be chosen to be either:<ref><code>XRL.Core.XRLCore CreateCures()</code></ref>
* [[Blood]]
* {{favilink|Blood}}
* [[Honey]]
* {{favilink|Honey}}
* [[Wine]]
* {{favilink|Wine}}
* [[Oil]]
* {{favilink|Oil}}
* [[Asphalt]]
* {{favilink|Asphalt}}
* [[Sap]]
* {{favilink|Sap}}


Drinking the cure is successful if "The pain in your joints subsides." appears in the message log within a day (1,200 in game ticks), after which the cure can be drunk again.
Drinking the cure is successful if "The pain in your joints subsides." appears in the message log within a day (1,200 in game ticks), after which the cure can be drunk again.
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