321
edits
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{disambig hatnote|This page describes item '''mods''', which are modifiers applied to equipment or items. For a more general usage of the term, refer to [[mods (disambiguation)]]. | {{disambig hatnote|This page describes item '''mods''', which are modifiers applied to equipment or items. For a more general usage of the term, refer to [[mods (disambiguation)]]. | ||
}} | }} | ||
Item mods, often referred to simply as "mods", represent enhancements or abilities that can be added to an item. Mods can either be added intentionally to an item with the [[Tinkering]] skills, or mods can appear spontaneously on an item as part of procedural item generation. Items are limited to a maximum of 3 mods in almost all cases.<ref>One rare but notable exception to the 3 mod limit is described on the [[extradimensional]] page.</ref> The [[gigantic]] mod is the primary exception, as it does not take up a modification 'slot'. | Item mods, often referred to simply as "mods", represent enhancements or abilities that can be added to an item. Mods can either be added intentionally to an item with the [[Tinkering]] skills, or mods can appear spontaneously on an item as part of procedural item generation. Items are limited to a maximum of 3 mods in almost all cases.<ref>One rare but notable exception to the 3 mod limit is described on the [[extradimensional]] page.</ref> The [[gigantic]] mod is the primary exception, as it does not take up a modification 'slot'.{{Code Reference|namespace=XRL.World.Parts|class=ModGigantic|method=GetModificationSlotUsage}} | ||
Relics have unique modifiers and a described separately. For more information about relics, refer to the [[Relic]]s page. | Relics have unique modifiers and a described separately. For more information about relics, refer to the [[Relic]]s page. |
edits