Item mods: Difference between revisions

No change in size ,  07:36, 16 October 2023
m
I think this is correct
(fixing up the rarities to what they are now)
m (I think this is correct)
Line 7: Line 7:
== Mod Rarity ==
== Mod Rarity ==


Each mod has a rarity value of either Common, Uncommon, Rare, Rare 2 or Rare 3. The rarity of the mod affects its weighted chance of appearing on procedurally generated items within the overall mod pool for that item. The rarities have the following weights.{{Code Reference|namespace=XRL.World|class=ModificationFactory|method=getBaseRarityWeight}}<ref>The actual weights for mods by rarirty are 100000, 40000, 10500, 1500, and 150, but those numbers have been simplified to the lowest common factors for this article.</ref>
Each mod has a rarity value of either Common, Uncommon, Rare, Rare 2 or Rare 3. The rarity of the mod affects its weighted chance of appearing on procedurally generated items within the overall mod pool for that item. The rarities have the following weights.{{Code Reference|namespace=XRL.World|class=ModificationFactory|method=getBaseRarityWeight}}<ref>The actual weights for mods by rarirty are 100000, 40000, 10500, 1500, and 150, but those numbers have been simplified to the highest common factor for this article.</ref>
   {| class="wikitable"
   {| class="wikitable"
   ! colspan="2" | Rarity
   ! colspan="2" | Rarity
321

edits