Lanterned: Difference between revisions

1,353 bytes added ,  19:26, 3 May 2022
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imported>Lemonlich
(Created page with "{{Mod |title = |type =Armor |id = |rarity = |tinkerable =yes |tinkertier =2 |value =1.2 |desc = }}")
 
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{{Mod
{{Mod
|title     =
| title             = {{qud text|&ylant&Ye&Wr&Yn&yed|notxml}}
|type       =Armor
| type               = Helmet, Exoskeleton
|id         =
| id                 = ModLanterned
|rarity     =
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|tinkertier =2
| canautotinker      = no
|value     =1.2
| tinkertier         = 2
|desc       =
| complexity        = 1
| value             = 1.2
| powerloadsensitive = no
| empsensitive      = no
| realitydistortion  = no
| desc               = &CLanterned: This item provides light.
| restriction        = Must not already be a light source
}}
}}
{{name|caps}} helmets and exoskeletons provide a [[light source]] with radius equal to the tier of the item + 1.{{Code Reference|class=ModLanterned|name=ModLanterned}}
This mod can be applied only to items which do not already act as a light source. For example, the {{favilink|miner's helmet}} cannot be lanterned.<ref name="ModLanterned" />
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD,ItemsTable=IT,PhysicalProperties=PP
  | join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey,M.JoinKey=PP.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}', M.ObjectID, '{{!}}prefix:&ylant&Ye&Wr&Yn&yed{{)}}') = Item,
            GD.Tier,
            CONCAT('{{(}}qud text{{!}}&W', FLOOR(1 + Tier), '{{)}}') = Light Radius
  | where = PP.LightRadius IS NULL AND (M.SupportedMods HOLDS 'HelmetMods' OR M.SupportedMods HOLDS 'ExoskeletonMods')
  | order by = GD.Tier DESC, GD.PlainName
  | format = table
}}
{{references|2.0.201.114}}
{{Mod Navbox}}
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