Life loop: Difference between revisions

Added an exception to the unremovability of the life loop.
(noting that even if a player somehow acquires one, it will only work once.)
(Added an exception to the unremovability of the life loop.)
 
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When a creature wearing a life loop reaches 0 [[hitpoints]], they will be teleported into [[Barathrum's Study]]{{File Ref|file=ObjectBlueprints}} with full HP instead of dying. Any permanent injuries (such as dismemberment and decapitation) will remain on the creature. If a life loop is being worn by the player, it will be destroyed after teleportation occurs.  
When a creature wearing a life loop reaches 0 [[hitpoints]], they will be teleported into [[Barathrum's Study]]{{File Ref|file=ObjectBlueprints}} with full HP instead of dying. Any permanent injuries (such as dismemberment and decapitation) will remain on the creature. If a life loop is being worn by the player, it will be destroyed after teleportation occurs.  


Once equipped, the life loop is unable to be removed; additionally, the limb that the loop is equipped on cannot be dismembered.{{Code Reference|class=RecoilOnDeath}}
Once equipped, the life loop is unable to be removed; additionally, the limb that the loop is equipped on cannot be dismembered.{{Code Reference|class=RecoilOnDeath}} However, if someone wearing the life loop consumes the [[Cloaca Surprise]], the loop will disappear.


Despite having a slot for an [[energy cell]], the life loop does not require power to function and will not consume any if it activates.  
Despite having a slot for an [[energy cell]], the life loop does not require power to function and will not consume any if it activates.  
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