Medassist module: Difference between revisions

Putting the Cybernetics data infobox on the bottom instead of at the top makes it go towards the bottom of the page instead of being right bellow the item description like I assume it is supposed to be.
No edit summary
(Putting the Cybernetics data infobox on the bottom instead of at the top makes it go towards the bottom of the page instead of being right bellow the item description like I assume it is supposed to be.)
 
(6 intermediate revisions by 3 users not shown)
Line 17: Line 17:
| unidentifiedimage = medassist module unidentified.png
| unidentifiedimage = medassist module unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.
| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins.


Line 23: Line 23:


Reduces the action cost of applying injectors by 80%.
Reduces the action cost of applying injectors by 80%.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost.


Target body parts: Body, Back, Arm
Target body parts: Body, Back, Arm
Line 29: Line 29:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.{{Code Reference|class=CyberneticsMedassistModule}}
Aside from significantly decreasing the action cost of using [[tonics]], the {{name}} can be loaded with tonics which will hopefully be used appropriately. The internal AI will never overdose the player and will pick the highest utility tonic of its available stock, injecting it if it has positive utility. Utility equations are broadly detailed below.{{Code Reference|class=CyberneticsMedassistModule}}


Line 40: Line 41:
|-
|-
| {{favilink|Blaze injector}}
| {{favilink|Blaze injector}}
| Player loses more than 1/2 of their [[HP]] from one source of [[Heat damage|heat]] damage
| Player loses more than half of their base [[HP]] or 2/3 of their current HP from one source of [[Heat damage|heat]] damage
|  
|  
|-
|-
Line 48: Line 49:
|-
|-
| {{favilink|Luminous hoarshroom}}
| {{favilink|Luminous hoarshroom}}
| Player loses more than 1/2 of their HP from one source of [[Cold damage|cold]] damage
| Player loses more than half of their base HP or 2/3 of their current HP from one source of [[Cold damage|cold]] damage
|  
|  
|-
|-
| {{favilink|Rubbergum injector}}
| {{favilink|Rubbergum injector}}
| Player loses more than 1/2 of their [[HP]] from one source of [[Cold damage|cold]] or [[Electrical damage|electrical]] damage
| Player loses more than half of their base HP or 2/3 of their current HP from one source of [[Cold damage|cold]] or [[Electrical damage|electrical]] damage
| Player is [[bleeding]]
| Player is [[bleeding]]
|-
|-
| {{favilink|Salve injector}}
| {{favilink|Salve injector}}
| Player is below full health
| Player is below 50% health
|  
|  
|-
|-
| {{favilink|Shade oil injector}}
| {{favilink|Shade oil injector}}
| Player loses more than 3/4 of their HP from one source of damage
| Player loses more than 2/3 of their base HP or 3/4 of their current HP from one source of damage
|
|
|-
|-
Line 71: Line 72:
|   
|   
|}
|}
When the player drops below 10% HP, the {{name}} will randomly use any tonics loaded into it, prioritizing healing and {{favilink|shade oil injectors}}.
When the player drops below 10% HP, the {{name}} will randomly use any tonics loaded into it, prioritizing healing and {{favilink|shade oil injector|plural}}.
{{Cybernetics data infobox}}
 
Note that, despite counting as tonics for most other purposes, [[Luminous hoarshroom (food)|luminous hoarshrooms]] will not work in the {{name}}, it only accepts actual injectors.
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}