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edits
m (→Number of Attacks: forgot to put in the 110% number) |
m (→Critical Hits: replace code-formatted 1d20 with dice tooltip) |
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= Critical Hits = | = Critical Hits = | ||
{{main|Critical hit}} | {{main|Critical hit}} | ||
If the initial | If the initial {{Dice tooltip | 1d20}} roll that is part of the attacker's [[#Hit_Roll|hit roll]] is a natural 20 (or if the weapon has the [[masterwork]] mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical hit. Critical hits have the following special qualities: | ||
* A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV. | * A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV. | ||
** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects. | ** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects. |