Mental Armor (MA): Difference between revisions

330 bytes added ,  23:19, 22 August 2023
m
Add formula for how total MA varies with Willpower and Bonus MA
No edit summary
m (Add formula for how total MA varies with Willpower and Bonus MA)
Line 4: Line 4:
{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.
{{name}} is a creature's primary protection against psychic attacks including [[Confusion]], [[Sunder Mind]] and [[psionic]] weapons.  Base MA is calculated from the creature's [[Willpower]] bonus. Against psychic damage attacks, it functions identically to [[AV]] against physical attacks.


There are a limited number of ways for the player to boost {{name}}. Some of those options include:
Total mental armor is calculated as <math alt="Total MA equals 4 plus Willpower plus bons MA">\text{Total MA} = 4 + \text{Willpower} + \text{Bonus MA}</math>{{Code Reference|namespace=XRL.Rules|class=Stats|method=GetCombatMA}}.


* The [[Mental Mirror]] mutation adds a 3+Mutation Level bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown.
There are a limited number of ways for the player to boost {{name}} ("Bonus MA" in the formula above). Some of those options include:
 
* The [[Mental Mirror]] mutation adds a <math alt="3 plus Mutations Level">3 + \text{Mutation Level}</math> bonus to MA and reflects blocked mental attacks. However, this only applies to one attack per cooldown.
* Cooking with {{favilink|lah petals}}
* Cooking with {{favilink|lah petals}}
* Cooking a meal which is [[Taste-based cooking effects|tasty]]
* Cooking a meal which is [[Taste-based cooking effects|tasty]]
Line 25: Line 27:
|rows per page=20
|rows per page=20
}}
}}
{{references}}


[[Category:Battle Mechanics]]
[[Category:Battle Mechanics]]