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{{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}} | {{qud quote|Your mental armor (MA) is a measurement of how well protected you are against mental attacks, much as your armor value is a measurement of how well protected you are from physical attacks. The higher your score, the less likely an opponent's mental attack will have a severe effect on you. Your MA is modified by your Willpower modifier. The effective default value for MA is 4. MA is a hidden stat, and if displayed in a debug window it will typically be 0. This score is then increased by 4 for calculations involving MA. |[[Ten Things You Should Do When You Start to Play]]}} | ||
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** Cooking with {{favilink|mashed lag}} | ** Cooking with {{favilink|mashed lag}} | ||
** Wearing a helmet of [[serene visage]] | ** Wearing a helmet of [[serene visage]] | ||
==Items with MA== | |||
{{#cargo_query: | |||
tables=ItemsTable, GeneralData | |||
|fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,MA,CONCAT(WornOn)=Worn on,GeneralData.Weight | |||
|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL AND MA IS NOT NULL | |||
|join on=ItemsTable._pageName=GeneralData._pageName | |||
|order by=MA DESC | |||
|format=dynamic table | |||
|rows per page=20 | |||
}} | |||
[[Category:Battle Mechanics]] | [[Category:Battle Mechanics]] |