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The polygel is useable only once and turns into the item in question. It cannot be used on equipped items, but can be used on otherwise unique items such as [[sultan relics]]. It cannot be used if [[broken]] or [[rusted]]. Duplicating a chest does ''not'' duplicate its contents, but duplicating a liquid container ''does''. Duplicating an item that contains ammunition or an [[energy cell]] will ''not'' duplicate the ammunition or cell along with it. | The polygel is useable only once and turns into the item in question. It cannot be used on equipped items, but can be used on otherwise unique items such as [[sultan relics]]. It cannot be used if [[broken]] or [[rusted]]. Duplicating a chest does ''not'' duplicate its contents, but duplicating a liquid container ''does''. Duplicating an item that contains ammunition or an [[energy cell]] will ''not'' duplicate the ammunition or cell along with it. | ||
Attempting to use a polygel on itself | Attempting to use a polygel on itself, another polygel or certain story items fails and results in the following popup:{{Code Reference|class=Polygel|method=HandleEvent(InventoryActionEvent)}} | ||
{{Qud quote|A loud buzz is emitted. The unauthorized glyph flashes on the side of the applicator.}} | {{Qud quote|A loud buzz is emitted. The unauthorized glyph flashes on the side of the applicator.}} |
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