Meyehind: Difference between revisions

22 bytes added ,  02:27, 13 June 2021
Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2)
Line 19: Line 19:
| corpsechance = 10
| corpsechance = 10
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | uniquechara = yes}}
| extra = {{Extra info|weight = 200 | uniquechara = yes | bodytype = Humanoid}}
| inheritingfrom = BaseHindren
| inheritingfrom = BaseHindren
| quickness = 100
| quickness = 100
Line 38: Line 38:
| demeanor = neutral
| demeanor = neutral
| gender = hindren female
| gender = hindren female
| inventory = {{inventory|LeatherBracer|1|no|100}}{{inventory|Elastyne Skin Suit|1|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Steel Arrow|20|no|100}}
| inventory = {{inventory|LeatherBracer|2|no|100}}{{inventory|Elastyne Skin Suit|1|no|100}}{{inventory|Battle Axe3|1|no|100}}{{inventory|Short Bow|1|no|100}}{{inventory|Steel Arrow|20|no|100}}
| skills = {{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Acrobatics_Jump}}
| skills = {{SkillID to name|Rifle_SteadyHands}} </br>{{SkillID to name|Axe}} </br>{{SkillID to name|Axe_Cleave}} </br>{{SkillID to name|Acrobatics_Jump}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|16}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|16}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|16}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|16}}
| mutations = {{creature mutation|{{MutationID to name|Horns}}|3|16}} </br>{{creature mutation|{{MutationID to name|MultipleLegs}}|3|16}} </br>{{creature mutation|{{MutationID to name|ThickFur}}|0|16}} </br>{{creature mutation|{{MutationID to name|HeightenedHearing}}|0|16}}
| desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= speaks.
| desc = This lanky hindren's thin frame seems even thinner, wrapped as it is in elastyne and wilting in an unassuming hunch. Still, =pronouns.possessive= bright emerald eyes take in =pronouns.possessive= surroundings with more insight than anxiety, and =pronouns.possessive= fingers flicker a complex rhythm in the air as =pronouns.subjective= =verb:stand:afterpronoun= idle. =pronouns.Possessive= lightly-furred face moves little, even as =pronouns.subjective= speaks.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.202.40
| gameversion = 2.0.202.66
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Anonymous user