Modding:Active Parts: Difference between revisions

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| UseChargeIfUnpowered
| UseChargeIfUnpowered
| With <code>UseCharge: false</code>, this parameter triggers consuming charge in the event that the part is otherwise operational but does not have enough charge. This is to allow certain process flows to ensure that they'll consume the last charge available in their parent object instead of leaving a tiny bit unused, which creates confusing UX with liquid-fueled energy cells.
| With <code>UseCharge: false</code>, this parameter triggers consuming charge in the event that the part is otherwise operational but does not have enough charge. This is to allow certain process flows to ensure that they'll consume the last charge available in their parent object instead of leaving a tiny bit unused (with liquid-fueled energy cells, leaving a bit behind means leaving 1 dram of liquid, which creates confusing UX).
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