Modding:Bodies: Difference between revisions
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(Created page with "{{Modding Info}}{{stub}} Bodies are how the game conceptually organizes creatures, primarily for purposes of equipment slots. Through modding, the body of any creature is comp...") |
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* <code>bodyparttypes</code> (or '''types''' for short), the core kinds of body parts; | * <code>bodyparttypes</code> (or '''types''' for short), the core kinds of body parts; | ||
* <code>bodyparttypevariants</code> (or '''variants''' for short), body part sub-types that are more or less interchangeable with other parts of the same main type; | * <code>bodyparttypevariants</code> (or '''variants''' for short), body part sub-types that are more or less interchangeable with other parts of the same main type; | ||
* and <code>anatomies</code>, which are actual structures of body parts. | * and <code>anatomies</code>, which are actual structures of body parts. These are assigned to objects in ObjectBlueprints.xml. | ||
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[[Category:Modding]] | [[Category:Modding]] |