Modding:Colors & Object Rendering: Difference between revisions

→‎Additional Notes: added note about beta content
(Added information about the newer way to color things via templates.)
(→‎Additional Notes: added note about beta content)
Line 39: Line 39:
Note that if a detail color is not specified, it will default to the background viridian color.
Note that if a detail color is not specified, it will default to the background viridian color.


== Additional Notes ==
== Additional notes ==
Most default text in the game is colored with the bright grey (&y) color, so you'll often see an <code>&y</code> at the end of strings to reset the color back to normal.
Most default text in the game is colored with the bright grey (&y) color, so you'll often see an <code>&y</code> at the end of strings to reset the color back to normal.


For help formatting a string with colors, check out the super-useful [https://qud-colorgen.herokuapp.com/ qud-colorgen] utility (created by crayon).
For help formatting a string with colors, check out the super-useful [https://qud-colorgen.herokuapp.com/ qud-colorgen] utility (created by crayon).


== Beta Modding ==
{{betamoddingcontent}}
Text can also be colored as follows using any of the color templates defined in StreamingAssets\Base\Colors.xml<syntaxhighlight>
Text can also be colored as follows using any of the color templates defined in StreamingAssets\Base\Colors.xml<syntaxhighlight>
{{color template|your text to color here}}
{{color template|your text to color here}}