Modding:Colors & Object Rendering: Difference between revisions

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Note that if a detail color is not specified, it will default to the background viridian color.
Note that if a detail color is not specified, it will default to the background viridian color.


== Additional Notes ==
== Color Markup Language ==
Most default text in the game is colored grey (&y), so you'll often see an <code>&y</code> at the end of strings to reset the color back to normal.
Most default text in the game is colored grey (&y), so you'll often see an <code>&y</code> at the end of strings to reset the color back to normal. Because of this extremely confusing color bleed can happen when putting text strings together which use the simplified `&` and `^` color code schemes.  Because of this there is new system which parses text in double curly braces: <code>{{color|text}}</code>.  If you want to ensure colors "return" to what they were set to, you can leave out the color. <code>"{{|&RThis text is red}} and this will be whatever the color was before red"</code>
 
For help formatting a string with colors, check out the super-useful [https://qud-colorgen.herokuapp.com/ qud-colorgen] utility (created by crayon).


== 2.0.200.0+ Modding ==
== 2.0.200.0+ Modding ==