Modding:Conversations: Difference between revisions

m
fix typos
(→‎XRL.World.ConversationNode - XML Node: <node>: move boolean for some kind of symmetry thing)
m (fix typos)
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| colspan="1" class="confluenceTd"|SetStringState
| colspan="1" class="confluenceTd"|SetStringState
| colspan="1" class="confluenceTd"|string "name,value"
| colspan="1" class="confluenceTd"|string "name,value"
| colspan="1" class="confluenceTd"|Sets the global string game state designated by <code>name</code> to <code>value</code>. If <code>value</code> is empty, removes the string game state designed by <code>name</code>.
| colspan="1" class="confluenceTd"|Sets the global string game state designated by <code>name</code> to <code>value</code>. If <code>value</code> is empty, removes the string game state designated by <code>name</code>.
|- role="row"
|- role="row"
| colspan="1" class="confluenceTd"|SetIntState
| colspan="1" class="confluenceTd"|SetIntState
| colspan="1" class="confluenceTd"|string "name,value"
| colspan="1" class="confluenceTd"|string "name,value"
| colspan="1" class="confluenceTd"|Sets the global int game state designated by <code>name</code> to <code>value</code>, which should be a valid string representation of a 32-bit integer. If <code>value</code> is empty, removes the int game state designed by <code>name</code>.
| colspan="1" class="confluenceTd"|Sets the global int game state designated by <code>name</code> to <code>value</code>, which should be a valid string representation of a 32-bit integer. If <code>value</code> is empty, removes the int game state designated by <code>name</code>.
|- role="row"
|- role="row"
| colspan="1" class="confluenceTd"|AddIntState
| colspan="1" class="confluenceTd"|AddIntState
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