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(→XRL.World.ConversationNode - XML Node: <node>: move boolean for some kind of symmetry thing) |
m (fix typos) |
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| colspan="1" class="confluenceTd"|SetStringState | | colspan="1" class="confluenceTd"|SetStringState | ||
| colspan="1" class="confluenceTd"|string "name,value" | | colspan="1" class="confluenceTd"|string "name,value" | ||
| colspan="1" class="confluenceTd"|Sets the global string game state designated by <code>name</code> to <code>value</code>. If <code>value</code> is empty, removes the string game state | | colspan="1" class="confluenceTd"|Sets the global string game state designated by <code>name</code> to <code>value</code>. If <code>value</code> is empty, removes the string game state designated by <code>name</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|SetIntState | | colspan="1" class="confluenceTd"|SetIntState | ||
| colspan="1" class="confluenceTd"|string "name,value" | | colspan="1" class="confluenceTd"|string "name,value" | ||
| colspan="1" class="confluenceTd"|Sets the global int game state designated by <code>name</code> to <code>value</code>, which should be a valid string representation of a 32-bit integer. If <code>value</code> is empty, removes the int game state | | colspan="1" class="confluenceTd"|Sets the global int game state designated by <code>name</code> to <code>value</code>, which should be a valid string representation of a 32-bit integer. If <code>value</code> is empty, removes the int game state designated by <code>name</code>. | ||
|- role="row" | |- role="row" | ||
| colspan="1" class="confluenceTd"|AddIntState | | colspan="1" class="confluenceTd"|AddIntState |
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