Modding:Conversations: Difference between revisions
→ConversationScript configuration: typos
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=== ConversationScript configuration === | === ConversationScript configuration === | ||
Skipping over a small section of pre-conversation / checks / etc handled inside the "ConversationScript" part (for now, documentation TODO here). ConversationScript should definitely be used because it checks all sorts of parameters about | Skipping over a small section of pre-conversation / checks / etc handled inside the "ConversationScript" part (for now, documentation TODO here). ConversationScript should definitely be used because it checks all sorts of parameters about whether or not the player is capable of speaking with the object. Telepathy and other special conversation choices are considered when ConversationScript is the way into the ConversationUI.HaveConversation() | ||
== XRL.UI.ConversationUI.HaveConversation() == | == XRL.UI.ConversationUI.HaveConversation() == |