Modding:Conversations: Difference between revisions

No change in size ,  04:34, 1 June 2019
(fix typo)
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=== ConversationScript configuration ===
=== ConversationScript configuration ===
Skipping over a small section of pre-conversation / checks / etc handled inside the "ConversationScript" part (for now, documentation TODO here).  ConversationScript should definitely be used because it checks all sorts of parameters about wether or not the player is capable of speaking with the object.  Telepathy, and other special conversation choices are considered when ConversationScript is the way into the ConversationUI.HaveConversation()
Skipping over a small section of pre-conversation / checks / etc handled inside the "ConversationScript" part (for now, documentation TODO here).  ConversationScript should definitely be used because it checks all sorts of parameters about whether or not the player is capable of speaking with the object.  Telepathy and other special conversation choices are considered when ConversationScript is the way into the ConversationUI.HaveConversation()


== XRL.UI.ConversationUI.HaveConversation() ==
== XRL.UI.ConversationUI.HaveConversation() ==
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