Modding:Conversations: Difference between revisions

(→‎XRL.World.ConversationChoice - XML Node: <choice>: changing some node -> choice references in the choice documentation)
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* <code><string>GotoID</code> - the goto id of the node WE ARE LEAVING (not the one we are going to!!!)
* <code><string>GotoID</code> - the goto id of the node WE ARE LEAVING (not the one we are going to!!!)


==== Call: ConversationChoice.Goto(Speaker) ====
==== Call: ConversationChoice.Goto(Speaker, peekOnly: false) ====
<code>ConversationChoice.Goto(Speaker)</code> is responsible for telling us the next node in the conversation.  By default it resolves GotoID or other special GotoIDs.
<code>ConversationChoice.Goto(Speaker)</code> is responsible for telling us the next node in the conversation.  By default it resolves GotoID or other special GotoIDs.