Modding:Encounters and Population: Difference between revisions
Modding:Encounters and Population (view source)
Revision as of 15:55, 23 May 2019
, 15:55, 23 May 2019→Extending Encounter Tables: Adding Syntax highlighting
imported>CaptainTechnicality54384 (Created page with "Category:Modding There are two primary population systems in Caves of Qud, the legacy EncounterTables.xml system, and the ZoneTemplates.xml+PopulationTables.xml system. En...") |
imported>CaptainTechnicality54384 (→Extending Encounter Tables: Adding Syntax highlighting) |
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'''Adding "My New Ammo" to the "Ammo 1" built-in encounter table''' | '''Adding "My New Ammo" to the "Ammo 1" built-in encounter table''' | ||
<syntaxhighlight lang="xml"> | |||
<encountertables> | |||
<encountertable Name="Ammo 1" Load="Merge"> | |||
<objects> | |||
<object Chance="100" Number="3d6" Blueprint="My New Ammo"></object> | |||
</objects> | |||
</encountertable> | |||
</encountertables> | |||
</syntaxhighlight> | |||
== Additional Info == | == Additional Info == | ||
Here's a thread on Steam where I discuss using encounter and population tables: http://steamcommunity.com/app/333640/discussions/3/358415738194955181/ | Here's a thread on Steam where I discuss using encounter and population tables: http://steamcommunity.com/app/333640/discussions/3/358415738194955181/ |