718
edits
Kernelmethod (talk | contribs) m (Fix typo ("Hight" -> "Height")) |
Kernelmethod (talk | contribs) m (Fix some more minor typos in one of the code examples) |
||
Line 46: | Line 46: | ||
<code>My_TerrainEastJoppa</code> would be an object you define in the object blueprints to render the cell however you want, and you can then define your own "sub zone" within <code>Worlds.xml</code> attached to that Terrain tile via <code><cell ApplyTo="My_TerrainEastJoppa"></code> | <code>My_TerrainEastJoppa</code> would be an object you define in the object blueprints to render the cell however you want, and you can then define your own "sub zone" within <code>Worlds.xml</code> attached to that Terrain tile via <code><cell ApplyTo="My_TerrainEastJoppa"></code> | ||
Example of edited <code>ObjectBlueprints.xml</code><syntaxhighlight lang="xml"> | Example of edited <code>ObjectBlueprints.xml</code>: | ||
<syntaxhighlight lang="xml"> | |||
<objects> | <objects> | ||
<object Name="My_TerrainEastJoppa" Inherits="Terrain"> | <object Name="My_TerrainEastJoppa" Inherits="Terrain"> | ||
<part Name="Render" | |||
DisplayName="your display name here" | |||
Tile="Terrain/yourcustomtile.png" | |||
ColorString="&G^k" | |||
DetailColor="r"> <!-- sets a number or attributes such as the location of your custom tile (in a sub folder of your mod folder) and the colours to be applied to it --> | |||
</part> | |||
<part Name="Description" Short="your description here"></part> | |||
<tag Name="NoBiomes" Value="1"></tag> | |||
<tag Name="OverlayColor" Value="&W"></tag> | |||
</object> | |||
</ | </objects> | ||
</syntaxhighlight>Example of edited <code>Worlds.xml</code><syntaxhighlight lang="xml"> | </syntaxhighlight> | ||
Example of edited <code>Worlds.xml</code><syntaxhighlight lang="xml">: | |||
<worlds> | <worlds> | ||
<world Name="JoppaWorld" Load="Merge"> | <world Name="JoppaWorld" Load="Merge"> |