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Kernelmethod (talk | contribs) m (Add a brief note about submodule-management) |
Kernelmethod (talk | contribs) m (Fix typo) |
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=== Enabling and disabling XML === | === Enabling and disabling XML === | ||
Options are not natively supported by the game for conditionally enabling or disabling behavior in XML. For example, there isn't a way to configure the game only to merge into an object's blueprint if a given option is enabled. For possible solution to this problem, check out the [https://github.com/kernelmethod/QudMods/tree/main/SubmoduleManagement submodule-management] mod. | Options are not natively supported by the game for conditionally enabling or disabling behavior in XML. For example, there isn't a way to configure the game only to merge into an object's blueprint if a given option is enabled. For one possible solution to this problem, check out the [https://github.com/kernelmethod/QudMods/tree/main/SubmoduleManagement submodule-management] mod. | ||
{{Modding Navbox}} | {{Modding Navbox}} |