Modding:Options: Difference between revisions

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=== Enabling and disabling XML ===
=== Enabling and disabling XML ===


Options are not natively supported by the game for conditionally enabling or disabling behavior in XML. For example, there isn't a way to configure the game only to merge into an object's blueprint if a given option is enabled. For possible solution to this problem, check out the [https://github.com/kernelmethod/QudMods/tree/main/SubmoduleManagement submodule-management] mod.
Options are not natively supported by the game for conditionally enabling or disabling behavior in XML. For example, there isn't a way to configure the game only to merge into an object's blueprint if a given option is enabled. For one possible solution to this problem, check out the [https://github.com/kernelmethod/QudMods/tree/main/SubmoduleManagement submodule-management] mod.


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