Modding:Serialization (Saving/Loading): Difference between revisions

m
m (fix using so it doesn't bring in UnityEngine.GameObject by accident)
Line 26: Line 26:
<syntaxhighlight lang="c#">
<syntaxhighlight lang="c#">
using System;
using System;
using UnityEngine;
using SerializeField = UnityEngine.SerializeField;


namespace XRL.World.Parts
namespace XRL.World.Parts