1,043
edits
m (fix using so it doesn't bring in UnityEngine.GameObject by accident) |
m (→How Serialization Works for Qud: missed one) |
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Line 26: | Line 26: | ||
<syntaxhighlight lang="c#"> | <syntaxhighlight lang="c#"> | ||
using System; | using System; | ||
using UnityEngine; | using SerializeField = UnityEngine.SerializeField; | ||
namespace XRL.World.Parts | namespace XRL.World.Parts |