Modding:Tutorial - Custom Player Tiles: Difference between revisions

→‎Instructions: throw the xml in there for now
(off to a good start)
 
(→‎Instructions: throw the xml in there for now)
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# Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page.
# Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page.
# Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager.
# Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager.
TODO
<syntaxhighlight lang="xml">
<embarkmodules>
    <module Class="XRL.CharacterBuilds.Qud.QudPregenModule">
        <pregens>
            <pregen Name="TODO" Genotype="TODO" Tile="TODO" Foreground="TODO" Detail="TODO" Background="k">
                <code>TODO</code>
                <description>
TODO
                </description>
            </pregen>
        </pregens>
    </module>
</embarkmodules>
</syntaxhighlight>


TODO
TODO


[[Category:Guides]][[Category:Modding Resources]]
[[Category:Guides]][[Category:Modding Resources]]