1,043
edits
(off to a good start) |
(→Instructions: throw the xml in there for now) |
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# Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page. | # Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page. | ||
# Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager. | # Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager. | ||
TODO | |||
<syntaxhighlight lang="xml"> | |||
<embarkmodules> | |||
<module Class="XRL.CharacterBuilds.Qud.QudPregenModule"> | |||
<pregens> | |||
<pregen Name="TODO" Genotype="TODO" Tile="TODO" Foreground="TODO" Detail="TODO" Background="k"> | |||
<code>TODO</code> | |||
<description> | |||
TODO | |||
</description> | |||
</pregen> | |||
</pregens> | |||
</module> | |||
</embarkmodules> | |||
</syntaxhighlight> | |||
TODO | TODO | ||
[[Category:Guides]][[Category:Modding Resources]] | [[Category:Guides]][[Category:Modding Resources]] |