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(→Instructions: throw the xml in there for now) |
(→Instructions: draw the rest of the owl) |
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# Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page. | # Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page. | ||
# Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager. | # Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager. | ||
# Inside your new mod folder, make a folder called <code>Textures</code> and put your tile in it. | |||
# Also inside the mod folder, make a file called <code>EmbarkModules.xml</code>. (The <code>.xml</code> file extension is mandatory; it can't be <code>.txt</code>. If necessary, disable hiding of file extensions in your file manager.) Add this text to it: | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<embarkmodules> | <embarkmodules> | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
TODO | Now you need to go through and replace all the <code>TODO</code>s. | ||
* Inside the quotes next to <code>Name</code>, write whatever you want the preset to be called on the character creation menu. | |||
* Next to <code>Genotype</code>, write either <code>Mutated Human</code> or <code>True Kin</code>, or the appropriate modded genotype if you're using one. | |||
* Next to <code>Tile</code>, write the file name of your tile. For instance, if you put a file called <code>My Tile.png</code> into the <code>Textures</code> folder, write <code>My Tile.png</code>. | |||
* Next to <code>Foreground</code>, write the single-letter color code for the foreground color you want from the table in the [[#Tile Format]] section (the one that will replace black). | |||
* Next to <code>Detail</code>, likewise but for the detail color (the one that will replace white). | |||
* In between <code><code></code> and <code></code></code>, paste the build code that you generated earlier. | |||
* In between <code><description></code> and <code></description></code>, write whatever descriptive text you want to appear for the preset on the character creation menu. | |||
Now, assuming everything has gone to plan, you should be able to boot the game and enjoy your new preset with its custom tile! | |||
[[Category:Guides]][[Category:Modding Resources]] | [[Category:Guides]][[Category:Modding Resources]] |