Modding:Tutorial - Custom Player Tiles: Difference between revisions

→‎Instructions: draw the rest of the owl
(→‎Instructions: throw the xml in there for now)
(→‎Instructions: draw the rest of the owl)
Line 38: Line 38:
# Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page.
# Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page.
# Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager.
# Create a directory inside that folder that will contain your mod data. Name it something distinctive, such as <code>My Custom Preset</code>. This name will appear in the in-game mod manager.
 
# Inside your new mod folder, make a folder called <code>Textures</code> and put your tile in it.
TODO
# Also inside the mod folder, make a file called <code>EmbarkModules.xml</code>. (The <code>.xml</code> file extension is mandatory; it can't be <code>.txt</code>. If necessary, disable hiding of file extensions in your file manager.) Add this text to it:
 
<syntaxhighlight lang="xml">
<syntaxhighlight lang="xml">
<embarkmodules>
<embarkmodules>
Line 56: Line 55:
</syntaxhighlight>
</syntaxhighlight>


TODO
Now you need to go through and replace all the <code>TODO</code>s.
 
* Inside the quotes next to <code>Name</code>, write whatever you want the preset to be called on the character creation menu.
* Next to <code>Genotype</code>, write either <code>Mutated Human</code> or <code>True Kin</code>, or the appropriate modded genotype if you're using one.
* Next to <code>Tile</code>, write the file name of your tile. For instance, if you put a file called <code>My Tile.png</code> into the <code>Textures</code> folder, write <code>My Tile.png</code>.
* Next to <code>Foreground</code>, write the single-letter color code for the foreground color you want from the table in the [[#Tile Format]] section (the one that will replace black).
* Next to <code>Detail</code>, likewise but for the detail color (the one that will replace white).
* In between <code>&lt;code&gt;</code> and <code>&lt;/code&gt;</code>, paste the build code that you generated earlier.
* In between <code><description></code> and <code></description></code>, write whatever descriptive text you want to appear for the preset on the character creation menu.
 
Now, assuming everything has gone to plan, you should be able to boot the game and enjoy your new preset with its custom tile!


[[Category:Guides]][[Category:Modding Resources]]
[[Category:Guides]][[Category:Modding Resources]]