1,043
edits
(adding even more presets) |
(add note about color based on hp) |
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* Next to <code>Genotype</code>, write either <code>Mutated Human</code> or <code>True Kin</code>, or the appropriate modded genotype if you're using one. | * Next to <code>Genotype</code>, write either <code>Mutated Human</code> or <code>True Kin</code>, or the appropriate modded genotype if you're using one. | ||
* Next to <code>Tile</code>, write the file name of your tile. For instance, if you put a file called <code>My Tile.png</code> into the <code>Textures</code> folder, write <code>My Tile.png</code>. | * Next to <code>Tile</code>, write the file name of your tile. For instance, if you put a file called <code>My Tile.png</code> into the <code>Textures</code> folder, write <code>My Tile.png</code>. | ||
* Next to <code>Foreground</code>, write the single-letter color code for the foreground color you want from the table in the [[#Tile Format]] section (the one that will replace black). | * Next to <code>Foreground</code>, write the single-letter color code for the foreground color you want from the table in the [[#Tile Format]] section (the one that will replace black). Usually, you won't see this color unless you disable the “Color player's @ based on HP level.” option. However, even with that option on, you can see it when you vacate your body or get cloned. | ||
* Next to <code>Detail</code>, likewise but for the detail color (the one that will replace white). | * Next to <code>Detail</code>, likewise but for the detail color (the one that will replace white). | ||
* In between <code><code></code> and <code></code></code>, paste the build code that you generated earlier. | * In between <code><code></code> and <code></code></code>, paste the build code that you generated earlier. |