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* In between <code><description></code> and <code></description></code>, write whatever descriptive text you want to appear for the preset on the character creation menu. | * In between <code><description></code> and <code></description></code>, write whatever descriptive text you want to appear for the preset on the character creation menu. | ||
Here is | Here is a working example that you can paste into your <code>EmbarkModules.xml</code> to try it out: | ||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
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<module Class="XRL.CharacterBuilds.Qud.QudPregenModule"> | <module Class="XRL.CharacterBuilds.Qud.QudPregenModule"> | ||
<pregens> | <pregens> | ||
<pregen Name="Monad Nomad" Genotype="Mutated Human" Tile="Creatures/sw_monad.bmp" Foreground=" | <pregen Name="Monad Nomad" Genotype="Mutated Human" Tile="Creatures/sw_monad.bmp" Foreground="Y" Detail="m" Background="k"> | ||
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<description> | <description> | ||
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Now, assuming everything has gone to plan, you should be able to boot the game and enjoy your new preset with its custom tile! After selecting New Game and choosing a game mode, select Presets then whichever genotype you categorized your preset under. You should see it in the list. | Now, assuming everything has gone to plan, you should be able to boot the game and enjoy your new preset with its custom tile! After selecting New Game and choosing a game mode, select Presets then whichever genotype you categorized your preset under. You should see it in the list. | ||
== | == Using a Different Build == | ||
You can add more than one preset in the same mod. To do so, add | As mentioned earlier, you don't have to stick with the build you picked for your preset. To use a different one: | ||
# Select the preset as normal during character creation. | |||
# Go back to a previous step by using the back arrow or one of the step icons at the top. For example, if your preset's default build is a Nomad, then there will be an icon at the top that says “Nomad”. Click that to go to the beginning of creating your character. Don't reselect a preset or else it will reset any changes you've made. | |||
# Now you can go through character creation as normal. | |||
== Adding Even More Presets == | |||
You can add more than one preset in the same mod. To do so, add more <code>pregen</code> sections just like the first one. Here's an example: | |||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
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<module Class="XRL.CharacterBuilds.Qud.QudPregenModule"> | <module Class="XRL.CharacterBuilds.Qud.QudPregenModule"> | ||
<pregens> | <pregens> | ||
<pregen Name="Monad Nomad" Genotype="Mutated Human" Tile="Creatures/sw_monad.bmp" Foreground=" | <pregen Name="Monad Nomad" Genotype="Mutated Human" Tile="Creatures/sw_monad.bmp" Foreground="Y" Detail="m" Background="k"> | ||
<code>H4sIAAAAAAAAA81WXWvbMBR9768QZo9uSLtsjEEeMm/sqy1pk3WF0QfZvthismSkq44s5L/vSkmNY7fLOkhJILZzztXRyf0QXh4xFhW8gjswVmgVvWXR6WA4OB2+HryMYs+mTsi8RZ8QPVxTlc6dBEvoD/rJ2DJcG2K+qMGvuLk6GyQlNzxDMO+8nB1cutx/P4LSSGHnYUHMJtZClcrFcTKjBXXMrtcbjxtTMUucRGdgrMCh4TJmU5dKkX2FxVz/BDVWTsrgL1jJOXIycW+NkBf4VF/vSaPnrdmCJO/Dveq5Q46Qs0+u4qod1MvhhlqF+yr+zxTOXHqIGdyytTOBm2iveaErnj9D3kKdSNceWuY6xnbmrqpJcNgCLEjIgkIzmevPsvXMNp26yWxSigoMb+mGkEQ7hcSfdPBrbgQPzLDD3K2ZCzpTvG7UYlfxv3n5pizyVALzY0Uyj3h69Zye5lqJjE2kBFMs9pul5vl2/0MwQTQidQgHNwVdZzvHYKqFQjt1Jiu5hXxrR3/CoAFVYEn4m3YxokkhpMBFD59rV5QKrO0xnxWClKIAlUGP/C6krPUvMD3mQ6EJGzVQq/UiXs9qCJ1yPBpt4VdQcaGEKjpDntKfnPjJ34rfU5skzqKuxG9o+ENrl8cc7mwbtR5B76GF1oB9kAqeh7p2g41WdALMHlqzr4KUWluYITdIrXGms3BQHVxR/uJy9ytBZ5nf64uua/6EdwO63h6t/gCn9Rzp5QoAAA==</code> | <code>H4sIAAAAAAAAA81WXWvbMBR9768QZo9uSLtsjEEeMm/sqy1pk3WF0QfZvthismSkq44s5L/vSkmNY7fLOkhJILZzztXRyf0QXh4xFhW8gjswVmgVvWXR6WA4OB2+HryMYs+mTsi8RZ8QPVxTlc6dBEvoD/rJ2DJcG2K+qMGvuLk6GyQlNzxDMO+8nB1cutx/P4LSSGHnYUHMJtZClcrFcTKjBXXMrtcbjxtTMUucRGdgrMCh4TJmU5dKkX2FxVz/BDVWTsrgL1jJOXIycW+NkBf4VF/vSaPnrdmCJO/Dveq5Q46Qs0+u4qod1MvhhlqF+yr+zxTOXHqIGdyytTOBm2iveaErnj9D3kKdSNceWuY6xnbmrqpJcNgCLEjIgkIzmevPsvXMNp26yWxSigoMb+mGkEQ7hcSfdPBrbgQPzLDD3K2ZCzpTvG7UYlfxv3n5pizyVALzY0Uyj3h69Zye5lqJjE2kBFMs9pul5vl2/0MwQTQidQgHNwVdZzvHYKqFQjt1Jiu5hXxrR3/CoAFVYEn4m3YxokkhpMBFD59rV5QKrO0xnxWClKIAlUGP/C6krPUvMD3mQ6EJGzVQq/UiXs9qCJ1yPBpt4VdQcaGEKjpDntKfnPjJ34rfU5skzqKuxG9o+ENrl8cc7mwbtR5B76GF1oB9kAqeh7p2g41WdALMHlqzr4KUWluYITdIrXGms3BQHVxR/uJy9ytBZ5nf64uua/6EdwO63h6t/gCn9Rzp5QoAAA==</code> | ||
<description> | <description> | ||
Line 100: | Line 108: | ||
</description> | </description> | ||
</pregen> | </pregen> | ||
<pregen Name="Copy of Monad Nomad" Genotype="Mutated Human" Tile="Creatures/sw_monad.bmp" Foreground="M" Detail=" | <pregen Name="Copy of Monad Nomad" Genotype="Mutated Human" Tile="Creatures/sw_monad.bmp" Foreground="M" Detail="m" Background="k"> | ||
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<description> | <description> |