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(finish build code steps; use more distinctive name) |
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# Paste the code somewhere you'll be able to find it later. | # Paste the code somewhere you'll be able to find it later. | ||
== | == Making the mod == | ||
Now you're going make a mod that puts everything together! | |||
# Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page. | # Locate your <code>Mods</code> folder, listed as “‘offline’ mods” on the [[file locations]] page. | ||
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# Inside your new mod folder, make a folder called <code>Textures</code> and put your tile in it. | # Inside your new mod folder, make a folder called <code>Textures</code> and put your tile in it. | ||
# Also inside the mod folder, make a file called <code>EmbarkModules.xml</code>. (The <code>.xml</code> file extension is mandatory; it can't be <code>.txt</code>. If necessary, disable hiding of file extensions in your file manager.) Add this text to it: | # Also inside the mod folder, make a file called <code>EmbarkModules.xml</code>. (The <code>.xml</code> file extension is mandatory; it can't be <code>.txt</code>. If necessary, disable hiding of file extensions in your file manager.) Add this text to it: | ||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
<embarkmodules> | <embarkmodules> | ||
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* In between <code><description></code> and <code></description></code>, write whatever descriptive text you want to appear for the preset on the character creation menu. | * In between <code><description></code> and <code></description></code>, write whatever descriptive text you want to appear for the preset on the character creation menu. | ||
Now, assuming everything has gone to plan, you should be able to boot the game and enjoy your new preset with its custom tile! | Here is an example you can look at to see if everything looks right: | ||
<syntaxhighlight lang="xml"> | |||
<embarkmodules> | |||
<module Class="XRL.CharacterBuilds.Qud.QudPregenModule"> | |||
<pregens> | |||
<pregen Name="Monad Nomad" Genotype="Mutated Human" Tile="Creatures/sw_monad.bmp" Foreground="M" Detail="y" Background="k"> | |||
<code>H4sIAAAAAAAAA81WXWvbMBR9768QZo9uSLtsjEEeMm/sqy1pk3WF0QfZvthismSkq44s5L/vSkmNY7fLOkhJILZzztXRyf0QXh4xFhW8gjswVmgVvWXR6WA4OB2+HryMYs+mTsi8RZ8QPVxTlc6dBEvoD/rJ2DJcG2K+qMGvuLk6GyQlNzxDMO+8nB1cutx/P4LSSGHnYUHMJtZClcrFcTKjBXXMrtcbjxtTMUucRGdgrMCh4TJmU5dKkX2FxVz/BDVWTsrgL1jJOXIycW+NkBf4VF/vSaPnrdmCJO/Dveq5Q46Qs0+u4qod1MvhhlqF+yr+zxTOXHqIGdyytTOBm2iveaErnj9D3kKdSNceWuY6xnbmrqpJcNgCLEjIgkIzmevPsvXMNp26yWxSigoMb+mGkEQ7hcSfdPBrbgQPzLDD3K2ZCzpTvG7UYlfxv3n5pizyVALzY0Uyj3h69Zye5lqJjE2kBFMs9pul5vl2/0MwQTQidQgHNwVdZzvHYKqFQjt1Jiu5hXxrR3/CoAFVYEn4m3YxokkhpMBFD59rV5QKrO0xnxWClKIAlUGP/C6krPUvMD3mQ6EJGzVQq/UiXs9qCJ1yPBpt4VdQcaGEKjpDntKfnPjJ34rfU5skzqKuxG9o+ENrl8cc7mwbtR5B76GF1oB9kAqeh7p2g41WdALMHlqzr4KUWluYITdIrXGms3BQHVxR/uJy9ytBZ5nf64uua/6EdwO63h6t/gCn9Rzp5QoAAA==</code> | |||
<description> | |||
I'm a monad :) | |||
</description> | |||
</pregen> | |||
</pregens> | |||
</module> | |||
</embarkmodules> | |||
</syntaxhighlight> | |||
Now, assuming everything has gone to plan, you should be able to boot the game and enjoy your new preset with its custom tile! After selecting New Game and choosing a game mode, select Presets then whichever genotype you categorized your preset under. You should see it in the list. | |||
[[Category:Guides]][[Category:Modding Resources]] | [[Category:Guides]][[Category:Modding Resources]] |