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You should definitely spend some time looking at how the game implements different creatures and items. This is the easiest way to learn about existing parts. If you have a good understanding of how a creature behaves in-game, you can look at how they're defined in <code>Creatures.xml</code> and intuit how the parts that have been applied to that creature affect its behavior. | You should definitely spend some time looking at how the game implements different creatures and items. This is the easiest way to learn about existing parts. If you have a good understanding of how a creature behaves in-game, you can look at how they're defined in <code>Creatures.xml</code> and intuit how the parts that have been applied to that creature affect its behavior. | ||
Personally, I also find it helpful to look at other people's mods. There's a section in the [[Modding:Overview]] page that includes links to the source code for mods that people have written; it's a valuable reference for figuring out how other people have written mods for Caves of Qud. | Personally, I also find it helpful to look at other people's mods. There's a section in the [[Modding:Overview]] page that includes links to the source code for mods that people have written; it's a valuable reference for figuring out how other people have written mods for Caves of Qud. If you enjoyed making the mod for this tutorial, I'd specifically suggest checking out illuminatiswag's [https://github.com/DeSevilla/my-qud-mods/tree/main/monsters Terrors of the Depths] mod ([https://steamcommunity.com/sharedfiles/filedetails/?id=3038334237 Steam Workshop page]), which adds five new monsters to Caves of Qud. In addition to covering the concepts from this tutorial, it also goes a little more in-depth on concepts like C# scripting for creatures. | ||
Finally, feel free to ask for help in the Caves of Qud and Kitfox Discords! We have a steadily-growing community of modders who are all excited to help you out. :) | Finally, feel free to ask for help in the Caves of Qud and Kitfox Discords! We have a steadily-growing community of modders who are all excited to help you out. :) |