Modding:Tutorial - Snapjaw Mages: Difference between revisions

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Add links to illuminatiswag's Terrors of the Depths mod
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You should definitely spend some time looking at how the game implements different creatures and items. This is the easiest way to learn about existing parts. If you have a good understanding of how a creature behaves in-game, you can look at how they're defined in <code>Creatures.xml</code> and intuit how the parts that have been applied to that creature affect its behavior.
You should definitely spend some time looking at how the game implements different creatures and items. This is the easiest way to learn about existing parts. If you have a good understanding of how a creature behaves in-game, you can look at how they're defined in <code>Creatures.xml</code> and intuit how the parts that have been applied to that creature affect its behavior.


Personally, I also find it helpful to look at other people's mods. There's a section in the [[Modding:Overview]] page that includes links to the source code for mods that people have written; it's a valuable reference for figuring out how other people have written mods for Caves of Qud.
Personally, I also find it helpful to look at other people's mods. There's a section in the [[Modding:Overview]] page that includes links to the source code for mods that people have written; it's a valuable reference for figuring out how other people have written mods for Caves of Qud. If you enjoyed making the mod for this tutorial, I'd specifically suggest checking out illuminatiswag's [https://github.com/DeSevilla/my-qud-mods/tree/main/monsters Terrors of the Depths] mod ([https://steamcommunity.com/sharedfiles/filedetails/?id=3038334237 Steam Workshop page]), which adds five new monsters to Caves of Qud. In addition to covering the concepts from this tutorial, it also goes a little more in-depth on concepts like C# scripting for creatures.


Finally, feel free to ask for help in the Caves of Qud and Kitfox Discords! We have a steadily-growing community of modders who are all excited to help you out. :)
Finally, feel free to ask for help in the Caves of Qud and Kitfox Discords! We have a steadily-growing community of modders who are all excited to help you out. :)