Modding:Worlds: Difference between revisions

38 bytes added ,  04:57, 6 October 2023
m
Add information about the <map> tag.
m (Fix note about the <population> tag. Remove information about the <encounter> and <feature> tags.)
m (Add information about the <map> tag.)
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| auto merged with the game definition if the world with this Name was already defined (the primary game world currently is JoppaWorld, so you want to use that if you're trying to merge into Qud's world)
| auto merged with the game definition if the world with this Name was already defined (the primary game world currently is JoppaWorld, so you want to use that if you're trying to merge into Qud's world)
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|-
| <code>&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><builder></nowiki></code>
| <code><nowiki><builder></nowiki></code>
| Any builder class you specify gets added to the list of builders and executed as part of world creation. Must be a class in the XRL.World.WorldBuilders namespace. The only builder used by the base game is JoppaWorldBuilder. Begin a Class name with minus (-) to remove all builders with that class from existing world definition (this would probably be a bad idea though unless you're remaking the entire world by fully replacing JoppaWorldBuilder).
| Any builder class you specify gets added to the list of builders and executed as part of world creation. Must be a class in the XRL.World.WorldBuilders namespace. The only builder used by the base game is JoppaWorldBuilder. Begin a Class name with minus (-) to remove all builders with that class from existing world definition (this would probably be a bad idea though unless you're remaking the entire world by fully replacing JoppaWorldBuilder).
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| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><map></nowiki></code>
| <code>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<nowiki><map></nowiki></code>
|  
| Use the provided map (an <code>.rpm</code> file) for the zone.
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