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Kernelmethod (talk | contribs) m (Consistency in type casts) |
Kernelmethod (talk | contribs) m (Add a note about the zonebuilders wish) |
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[[Category:Script Modding]] | |||
{{Modding Info}}{{Modding Topic Prerequisites | Modding:C Sharp Scripting}} | {{Modding Info}}{{Modding Topic Prerequisites | Modding:C Sharp Scripting}} | ||
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* The <code>Music</code> builder<ref Name="Music builder"><code>XRL.World.ZoneBuilders.Music</code></ref> sets the music track that gets placed in Kyakukya | * The <code>Music</code> builder<ref Name="Music builder"><code>XRL.World.ZoneBuilders.Music</code></ref> sets the music track that gets placed in Kyakukya | ||
* The <code>IsCheckpoint</code> builder<ref Name="IsCheckpoint builder"><code>XRL.World.ZoneBuilders.IsCheckpoint</code></ref> registers Kyakukya as a checkpoint for the game to auto-save, for games played in Roleplay or Wander mode. | * The <code>IsCheckpoint</code> builder<ref Name="IsCheckpoint builder"><code>XRL.World.ZoneBuilders.IsCheckpoint</code></ref> registers Kyakukya as a checkpoint for the game to auto-save, for games played in Roleplay or Wander mode. | ||
To determine the builders that were used to generate a zone in-game, you can use the <code>zonebuilders</code> [[wish]]. | |||
== Creating a custom zone builder == | == Creating a custom zone builder == | ||
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{{Modding Navbox}} | {{Modding Navbox}} | ||