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'''Mutated Humans''', often more simply referred to as '''Mutants''', are one of the two playable genotypes in {{Gamename}}. | '''Mutated Humans''', often more simply referred to as '''Mutants''', are one of the two playable genotypes in {{Gamename}}. | ||
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== In-Game Differences from True Kin == | == In-Game Differences from True Kin == | ||
There are several notable differences between mutants and [[True Kin]]: | There are several notable differences between mutants and [[True Kin]]: | ||
* Mutants have access to [[mutations]]. They can select several mutations during character creation, and they will also gain a mutation point (MP) at each level-up, allowing them to advance existing mutations or purchase additional ones. | * Mutants have access to [[mutations]]. They can select several mutations during character creation, and they will also gain a mutation point (MP) at each level-up, allowing them to advance existing mutations or purchase additional ones. | ||
* Mutants have access to the | * Mutants have access to the {{favilink|chimera}} and {{favilink|esper}} morphotypes and the unique game mechanics introduced by those morphotypes. | ||
* Mutants do not have access to [[cybernetics]], and cannot interface with {{favilink|becoming nook|plural}}. | * Mutants do not have access to [[cybernetics]], and cannot interface with {{favilink|becoming nook|plural}}. | ||
* Mutants have lower base starting [[attributes]] than True Kin. | * Mutants have lower base starting [[attributes]] than True Kin. | ||
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Morphotypes are unique refinements to a mutant's genotype that can potentially affect the mutant's mutation pool or [[Game_Concepts#Radical_Bodily_Autonomy|bodily autonomy]]. | Morphotypes are unique refinements to a mutant's genotype that can potentially affect the mutant's mutation pool or [[Game_Concepts#Radical_Bodily_Autonomy|bodily autonomy]]. | ||
* ''' | * '''{{favilink|Chimera}}''': Mutants with the chimera morphotype manifest only physical mutations. They also have a much more active body morphology, and may manifest extra limbs over time. | ||
* ''' | * '''{{favilink|Esper}}''': Mutants with the esper morphotype manifest only mental mutations. As a result, they are generally more likely to obtain high levels of [[glimmer]] and be pursued by esper hunters. | ||
== Character Creation == | == Character Creation == | ||
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Players who choose to begin as a mutant have 12 mutations points to spend on their character. Individual mutations cost anywhere from 1 to 5 mutation points. The player may also select a defect, which counts for somewhere between -1 and -4 points, potentially allowing the selection of additional non-defect mutations as a tradeoff. | Players who choose to begin as a mutant have 12 mutations points to spend on their character. Individual mutations cost anywhere from 1 to 5 mutation points. The player may also select a defect, which counts for somewhere between -1 and -4 points, potentially allowing the selection of additional non-defect mutations as a tradeoff. | ||
[[Category:Lore]] | [[Category:Lore]] |
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