Mutations: Difference between revisions

3 bytes removed ,  01:57, 20 November 2020
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(slight adjustments; added info about customizing mutations during character creation)
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== Character Creation ==
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. To gain more available points, defects can be taken which penalize the player in various ways.
=== Buying Mutations ===
Once in the game, each level up will net the player character one mutation point. This can be spent on leveling a mutation they already have, given that the new level is less than Player Level/2. If four points are amassed, the player can choose to buy a new mutation by pressing <code>M</code> on the character sheet screen. They will be given a choice of three random mutations; these are deterministic based on world seed and cannot be rerolled through save/loading or [[Precognition]] except for certain methods that will be touched on in a later section. What mutations can be gotten depends on morphotype or lack of.
==== Randomizing Mutation Buys ====
Mutations are constant due to being the player character's genome being usually constant. To reroll a new batch of mutations, their genome must be altered. This can be accomplished by:
* Injecting an {{favilink|eaters' nectar injector}}.
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect (this does not need to succeed to randomize mutations).
* Gain the [[Mutating]] effect.


== Physical Mutations ==
== Physical Mutations ==
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=== Glimmer ===
=== Glimmer ===
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus but excluding mental mutations which can't be leveled (1 point mutations). The more Glimmer one has, the more desirable they are to esper hunters.
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus but excluding mental mutations which can't be leveled (1 point mutations). The more Glimmer one has, the more desirable they are to esper hunters.
== Character Creation ==
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. To gain more available points, defects can be taken which penalize the player in various ways.
=== Buying Mutations ===
Once in the game, each level up will net the player character one mutation point. This can be spent on leveling a mutation they already have, given that the new level is less than Player Level/2. If four points are amassed, the player can choose to buy a new mutation by pressing <code>M</code> on the character sheet screen. They will be given a choice of three random mutations; these are deterministic based on world seed and cannot be rerolled through save/loading or [[Precognition]] except for certain methods that will be touched on in a later section. What mutations can be gotten depends on morphotype or lack of.
==== Randomizing Mutation Buys ====
Mutations are constant due to being the player character's genome being usually constant. To reroll a new batch of mutations, their genome must be altered. This can be accomplished by:
* Injecting an {{favilink|eaters' nectar injector}}.
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect (this does not need to succeed to randomize mutations).
* Gain the [[Mutating]] effect.


== Gaining temporary mutations ==
== Gaining temporary mutations ==
Mutations can be temporarily gained using other methods besides mutating it. This is often the only way for True Kin to gain mutations:
Mutations can be temporarily gained using other methods besides mutation. This is often the only way for True Kin to gain mutations:
* Equipping a [[relic]]
* Equipping a [[relic]]
* Eating a recipe
* Eating a recipe