Mutations: Difference between revisions

(added sections for physical and mental mutations describing rapid advancement and ego bonus levels, moved glimmer under the mental mutation section)
 
(36 intermediate revisions by 15 users not shown)
Line 1: Line 1:
[[File:Mutations.png|thumb|Mutation selection]]
[[File:Mutations2.png|alt=|thumb|Mutation selection]]
{{Missing info|Missing info about some new mutation concepts such as:
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as [[mutated human]]s due to their variety and number, and can be considered roughly analogous to the [[cybernetics]] available to [[True Kin]].
* Rapid advancement
 
* The ability to '''{{Color|W|C}}'''ustomize options for mutations that have variants
Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. Each mutation has a mutation level that can be raised via '''mutation points''', increasing their power. These points are most commonly obtained from increasing one's character level, which will grant mutants 1 point every level. Other potential sources of mutation points include {{favilink|gamma moth|plural}}, {{favilink|sparking baetyl|plural}}, and {{favilink|eaters' nectar injector|plural}}.
The image on this page should also be updated.
 
}}
Some mutations give the player the opportunity to {{qud text|&WC&yustomize}} them during character creation, which can alter their location on the player's body or simply provide flavor.
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization (at least for players playing as a [[Mutant]]) due to their variety and number, and can be considered roughly analogous to the [[Cybernetics]] available to [[True Kin]]. There are over 70 mutations available. The starting mutations are split into a few main categories:
 
* '''Morphotypes''': Either limits what mutations can be gotten (and bought), or in the case of [[Unstable Genome]], randomly mutates into another mutation.  
There are over 70 mutations available. They can be split into a few main categories:
* '''Morphotypes''': Limit what mutations can be selected and obtained. In the case of {{favilink|Unstable Genome}}, randomly mutates into another mutation after some time.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Defects''' can be of both physical and mental and seek to hinder the player.
* '''Defects''': Physical and mental mutations which hinder the player. Choosing defects provides additional points to spend during character creation.


It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations]].
It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Dark Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations|innate mutations]].


__TOC__
__TOC__
== Mutation Points ==
=== Character Creation ===
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more than 12 points to spend is through taking [[#Defects|defects]].
=== Buying Mutations ===
Mutants gain one mutation point each time they level up. The player can spend these points in two different ways:
* Spend a mutation point to increase the level of an existing mutation. The new level must be less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1) and the level cannot exceed 10 (excluding any levels added by [[#Rapid Advancement|Rapid Advancement]] or [[#Ego Bonus|Ego Bonus]]).
* Spend four mutation points to buy a new mutation by pressing <code>M</code> on the character sheet screen. The player will be given a choice between three random mutations (limited by [[#Morphotypes|morphotype]]).
==== Randomizing Mutation Buys ====
Normally, the choice of random mutations is deterministic based on world seed. Simply reloading a save or using [[Precognition]] will not allow the player to change the set of mutations offered when buying a new one; the same three will be offered each time. However, there are certain conditions under which they can be rerandomized:
* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices.
** For example, if a character who can learn mental mutations permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one.
* Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}}
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}}
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect. (The same considerations apply; this is also relatively rare.)
* Halfway through the duration of the [[mutating]] effect from a {{Favilink | gamma moth}}. (This is ''in addition'' to the fact that it may grant a permanent mutation and thus change the offerings for that reason.){{Code Reference | namespace = XRL.World.Effects | class = Mutating | method = FireEvent | case = "EndTurn"}}
* Gaining a [[Chimera | chimeric]] limb.{{Code Reference | namespace = XRL.UI | class = StatusScreen | method = BuyRandomMutation}}


== Physical Mutations ==
== Physical Mutations ==
Physical mutations are mutations that grant the player various physical attributes and abilities. Players with the Chimera morphotype will only manifest physical mutations.  
Physical mutations are mutations that grant the player various physical attributes and abilities. Players with the {{favilink|Chimera}} morphotype will only manifest physical mutations.  


=== Rapid Advancement ===
=== Rapid Advancement ===
Physical mutations possess a unique mechanic known as as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing them to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain a permanent 3 level bonus. Levels gained in this way do not count towards the usual 10 level limit set on mutations. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.


== Mental Mutations ==
== Mental Mutations ==
Mental mutations are mutations that grant the player various mind-based abilities. Players with the Esper morphotype will only manifest mental mutations.
Mental mutations are mutations that grant the player various mind-based abilities. Players with the {{favilink|Esper}} morphotype will only manifest mental mutations.


=== Ego Bonus ===
=== Ego Bonus ===
Mental mutations possess a unique mechanic whereby their effective level is increased in proportion to the player's [[Ego]] bonus. Levels gained from Ego bonus can bypass the usual 10 level limit set on mutations. These levels are not permanent and will decrease if the player's Ego bonus decreases for any reason. Additionally, the level of mental mutations will decrease in proportion to a negative Ego bonus.
Mental mutations possess a unique mechanic whereby their effective level is increased in proportion to the player's [[Ego]] bonus. Levels gained from Ego bonus can bypass the usual 10 level limit set on mutations. These levels are not permanent and will decrease if the player's Ego bonus decreases for any reason. Additionally, the level of mental mutations will be decreased in proportion to a negative Ego bonus.  


=== Glimmer ===
=== Glimmer ===
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus but excluding mental mutations which can't be leveled (1 point mutations). The more Glimmer one has, the more desirable they are to esper hunters.
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus. A one-point mutation counts as one glimmer. The more Glimmer one has, the more desirable they are to esper hunters.


== Character Creation ==
== Defects ==  
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. To gain more available points, defects can be taken which penalize the player in various ways.
Defects are mutations with various detrimental effects. Rather than costing points at character creation, they will grant the player additional points to spend when taken. Just like normal mutations, defects come in the form of physical defects and mental defects. Unlike normal mutations, they cannot be leveled.


=== Buying Mutations ===
Defects can only be selected during character creation and will not appear as an option when buying a mutation using mutation points. However, there are various methods by which the player can be afflicted with a defect after character creation, such as through the mutating effect inflicted by gamma moths, or through drinking brain brine.  
Once in the game, each level up will net the player character one mutation point. This can be spent on leveling a mutation they already have, given that the new level is less than Player Level/2. If four points are amassed, the player can choose to buy a new mutation by pressing <code>M</code> on the character sheet screen. They will be given a choice of three random mutations; these are deterministic based on world seed and cannot be rerolled through save/loading or [[Precognition]] except for certain methods that will be touched on in a later section. What mutations can be gotten depends on morphotype or lack of.


==== Randomizing Mutation Buys ====
Typically, the player is only allowed to take one defect at character creation. However, there is no limit to how many defects the player can obtain through other sources. Additionally, the character creation defect limit can be disabled via the [[Options]] menu, allowing the player to take as many defects as they'd like.  
Mutations are constant due to being the player character's genome being usually constant. To reroll a new batch of mutations, their genome must be altered. This can be accomplished by:
* Injecting an {{favilink|eaters' nectar injector}}.
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect (this does not need to succeed to randomize mutations).
* Gain the [[Mutating]] effect.


== Gaining temporary mutations ==
== Gaining temporary mutations ==
Mutations can be temporarily gained using other methods besides mutating it. This is often the only way for True Kin to gain mutations:
Mutations can be temporarily gained using other methods besides mutation. This is often the only way for True Kin to gain mutations:
* Equipping a [[relic]]
* Equipping a [[relic]]
* Eating a recipe
* Eating a recipe
* Injecting specific injectors
* {{favilink|skulk injector|plural}} provide {{favilink|burrowing claws}} when injected by a [[mutated human]].
Temporary mental mutations still gain the additional levels from the Ego bonus, including on True Kin.


==List of Mutations==
==List of Mutations==
===Morphotypes===
===Morphotypes===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Morphotype'|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Exclusions|where=_pageNamespace='0' AND Type = 'Morphotype' AND Deprecated='0'|order by=Mutation ASC}}


===Physical Mutations===
===Physical Mutations===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Slots,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Physical' AND CreationCode <> ''|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Slots,Exclusions|where=_pageNamespace='0' AND Type = 'Physical' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}


===Physical Defects===
===Physical Defects===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Slots,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Physical Defect' AND CreationCode <> ''|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Slots,Exclusions|where=_pageNamespace='0' AND Type = 'Physical Defect' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}


===Mental Mutations===
===Mental Mutations===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,CreationCode|where=_pageNamespace='0' AND Type = 'Mental' AND CreationCode <> ''|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Exclusions|where=_pageNamespace='0' AND Type = 'Mental' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}


===Mental Defects===
===Mental Defects===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,CreationCode|where=_pageNamespace='0' AND Type = 'Mental Defect' AND CreationCode <> ''|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Exclusions|where=_pageNamespace='0' AND Type = 'Mental Defect' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}
 
== References ==
<references />
 
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Character]]